private void Update() { var canAfford = ResourceManager.GetInstance().CanAfford(-buildingPrefab.GetWoodCost(), -buildingPrefab.GetStoneCost(), -buildingPrefab.GetMetalCost(), 0); button.interactable = canAfford; for (int i = 0; i < additionalGraphics.Count; i++) { additionalGraphics[i].color = canAfford ? originalColors[i] : button.colors.disabledColor; } }
private void Update() { var cameraRay = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hitInfo; if (placeableInstance != null) { if (Input.GetKeyDown(KeyCode.R)) { placeableInstance.transform.Rotate(new Vector3(0, 90, 0), Space.World); } if (Input.GetKeyDown(KeyCode.Escape)) { ClearPlaceable(); return; } if (CanPlace()) { placeableInstance.GetComponent <Selectable>().ChangeColor(Color.green); } else { placeableInstance.GetComponent <Selectable>().ChangeColor(Color.red); } var selectionManager = SelectionManager.GetInstance(); if (Physics.Raycast(cameraRay, out hitInfo, float.MaxValue, LayerMask.GetMask("Ground"))) { placeableInstance.transform.position = hitInfo.point; if (CanPlace() && Input.GetMouseButtonUp(0) && !EventSystem.current.IsPointerOverGameObject()) { if (ResourceManager.GetInstance().OffsetAll(-placeableInstance.GetWoodCost(), -placeableInstance.GetStoneCost(), -placeableInstance.GetMetalCost(), 0)) { var buildSite = BuildSite.Instantiate(placeableInstance).GetComponent <Assignable>(); foreach (var worker in selectionManager.GetSelected().Where(s => s.GetComponent <Worker>() != null).Select(s => s.GetComponent <Worker>()).OrderBy(s => s.IsAssigned())) { if (!buildSite.AddWorker(worker)) { break; } } placeableInstance.GetComponent <Selectable>().ChangeColor(Color.clear); placeableInstance = null; selectionManager.DeselectAll(); selectionManager.Enable(); } } else if (Input.GetMouseButtonUp(1)) { ClearPlaceable(); return; } } } }