/// <summary>
        /// Parses a list of the opponent's moves every round.
        /// Clears it at the start, so only the moves of this round are stored.
        /// </summary>
        /// <param name="moveInput"></param>
        public void ReadOpponentMoves(string[] moveInput)
        {
            OpponentMoves.Clear();

            for (var i = 1; i < moveInput.Length; i++)
            {
                try
                {
                    Move move;

                    if (moveInput[i + 1].Equals("place_armies"))
                    {
                        var region     = VisibleMap.GetRegion(int.Parse(moveInput[i + 2]));
                        var playerName = moveInput[i];
                        var armies     = int.Parse(moveInput[i + 3]);
                        move = new PlaceArmiesMove(playerName, region, armies);
                        i   += 3;
                    }
                    else if (moveInput[i + 1].Equals("attack/transfer"))
                    {
                        var fromRegion = VisibleMap.GetRegion(int.Parse(moveInput[i + 2]));
                        if (fromRegion == null)
                        {
                            //might happen if the region isn't visible
                            fromRegion = FullMap.GetRegion(int.Parse(moveInput[i + 2]));
                        }

                        var toRegion = VisibleMap.GetRegion(int.Parse(moveInput[i + 3]));
                        if (toRegion == null)
                        {
                            //might happen if the region isn't visible
                            toRegion = FullMap.GetRegion(int.Parse(moveInput[i + 3]));
                        }

                        var playerName = moveInput[i];
                        var armies     = int.Parse(moveInput[i + 4]);
                        move = new AttackTransferMove(playerName, fromRegion, toRegion, armies);
                        i   += 4;
                    }
                    else
                    {
                        //never happens
                        continue;
                    }

                    OpponentMoves.Add(move);
                }
                catch (Exception e)
                {
                    Console.Error.WriteLine("Unable to parse Opponent moves " + e.Message);
                }
            }
        }
Example #2
0
        // Parses a list of the opponent's moves every round.
        // Clears it at the start, so only the moves of this round are stored.
        public void ReadOpponentMoves(String[] moveInput)
        {
            opponentMoves.Clear();
            for (int i = 1; i < moveInput.Length; i++)
            {
                try
                {
                    Move move;
                    if (moveInput[i + 1] == "place_armies")
                    {
                        Region region     = visibleMap.GetRegion(int.Parse(moveInput[i + 2]));
                        String playerName = moveInput[i];
                        int    armies     = int.Parse(moveInput[i + 3]);
                        move = new PlaceArmiesMove(playerName, region, armies);
                        i   += 3;
                    }
                    else if (moveInput[i + 1] == "attack/transfer")
                    {
                        Region fromRegion = visibleMap.GetRegion(int.Parse(moveInput[i + 2]));
                        if (fromRegion == null) // Might happen if the region isn't visible
                        {
                            fromRegion = fullMap.GetRegion(int.Parse(moveInput[i + 2]));
                        }

                        Region toRegion = visibleMap.GetRegion(int.Parse(moveInput[i + 3]));
                        if (toRegion == null) // Might happen if the region isn't visible
                        {
                            toRegion = fullMap.GetRegion(int.Parse(moveInput[i + 3]));
                        }

                        String playerName = moveInput[i];
                        int    armies     = int.Parse(moveInput[i + 4]);
                        move = new AttackTransferMove(playerName, fromRegion, toRegion, armies);
                        i   += 4;
                    }
                    else
                    { // Never happens
                        continue;
                    }
                    opponentMoves.Add(move);
                }
                catch (Exception e)
                {
                    Console.Error.WriteLine("Unable to parse Opponent moves " + e);
                }
            }
        }