Example #1
0
 public override void ResetAnimation()
 {
     PkHead.Reset();
     PkHead.ResetWinLost();
     Pk1.SetActive(false);
     Pk2.SetActive(false);
     Animation.SetActive(false);
     Gzyz.SetActive(false);
 }
Example #2
0
//        void Update()
//        {
//            if (Input.GetKeyDown(KeyCode.A))
//            {
//                PkHead.Start();
//            }
//
//            if (Input.GetKeyDown(KeyCode.S))
//            {
//                PkHead.Reset();
//            }
//        }

        public override void OnPk(GameObject pk1Obj, GameObject pk2Obj, bool isWin, EventDelegate delDelegate)
        {
            Pos1   = pk1Obj.transform.position;
            Pos2   = pk2Obj.transform.position;
            Pk1Obj = pk1Obj;
            Pk2Obj = pk2Obj;

            JhPlayer player1 = pk1Obj.transform.parent.GetComponent <JhPlayer>();

            if (player1 == null)
            {
                return;
            }
            JhPlayer player2 = pk2Obj.transform.parent.GetComponent <JhPlayer>();

            if (player2 == null)
            {
                return;
            }

            JhPkHeadInfo info1 = Pk1.GetComponent <JhPkHeadInfo>();

            if (info1 != null)
            {
                info1.SetInfo(player1.HeadPortrait.GetTexture(), player1.NameLabel.Value, player1.CoinLabel.Value);
            }

            JhPkHeadInfo info2 = Pk2.GetComponent <JhPkHeadInfo>();

            if (info2 != null)
            {
                info2.SetInfo(player2.HeadPortrait.GetTexture(), player2.NameLabel.Value, player2.CoinLabel.Value);
            }

            PkAnm = StartCoroutine(PkAniamtion(isWin, delDelegate));
        }