Example #1
0
 Vector2 FitToPixelPerfectGrid(Vector2 vector)
 {
     if (fitType == PixelPerfectFitType.Smooth)
     {
         return(PixelPerfect.FitToGrid(vector, PixelPerfect.worldPixelSize / cameraZoom));
     }
     else
     {
         return(PixelPerfect.FitToGrid(vector, PixelPerfect.worldPixelSize));
     }
 }
Example #2
0
    void SetPixelPerfectPosition()
    {
        if (name == "Shadow" && transform.parent.tag != "Character")
        {
            if (((int)(transform.parent.position.x * 2)) % 2 != 0)
            {
                transform.localPosition = new Vector3(0.5f, 0.0f, 0.0f);
            }
            else
            {
                transform.localPosition = new Vector3(-0.5f, 0.0f, 0.0f);
            }

            return;
        }

        if (useParentTransform)
        {
            transform.localPosition = Vector3.zero;
        }

        transform.position = new Vector3(transform.position.x, transform.position.y, GetPixelPerfectDepth());

        spriteOrigin = (Vector2)(transform.position) + GetPivotToOrigin();

        fixedSpriteOrigin = PixelPerfect.FitToGrid(spriteOrigin, PixelPerfect.worldPixelSize * pixelCompoundScale);

        if ((int)GetPivotToCenter().x % 2 == 1)
        {
            if (fixedSpriteOrigin.x > 1.0f)
            {
                fixedSpriteOrigin = fixedSpriteOrigin - new Vector2(1.0f, 0);
            }
            else
            {
                fixedSpriteOrigin = fixedSpriteOrigin + new Vector2(1.0f, 0);
            }
        }

        fixedSpriteCenter = fixedSpriteOrigin - GetPivotToOrigin();

        pixelCorrection = fixedSpriteCenter - (Vector2)(transform.position);

        transform.position += (Vector3)pixelCorrection;
    }
Example #3
0
    void SetPixelPerfectPosition()
    {
        if (useParentTransform)
        {
            transform.localPosition = Vector3.zero;
        }

        transform.position = new Vector3(transform.position.x, transform.position.y, GetPixelPerfectDepth());

        spriteOrigin = (Vector2)(transform.position) + GetPivotToOrigin();

        fixedSpriteOrigin = PixelPerfect.FitToGrid(spriteOrigin, PixelPerfect.worldPixelSize * pixelCompoundScale);

        fixedSpriteCenter = fixedSpriteOrigin - GetPivotToOrigin();
        pixelCorrection   = fixedSpriteCenter - (Vector2)(transform.position);

        transform.position += (Vector3)pixelCorrection;
    }