Example #1
0
    // Use this for initialization
    public void Init(PixelItemObject.Index index)
    {
        Index = index;

        ItemImage = GetComponent <Image>();

        ItemImage.sprite = ItemManager.Instance.LoadItemObjectSprite(Index.ToString());


        StartCoroutine(FadeIn());
    }
Example #2
0
    public void Add(PixelItemObject.Index index, int Count)
    {
        var obj = UIManager.OpenUI <ItemUI>("Prefab/ItemUI");

        obj.GetComponent <RectTransform>().parent = SwordObjects;
        obj.GetComponent <RectTransform>().SetAsFirstSibling();
        obj.GetComponent <RectTransform>().anchoredPosition = new Vector2(0f, 90f + 40f * Count);
        obj.Init(index);

        ItemCountText.text = string.Format("{0}M", Count + 1);
    }
Example #3
0
 public void Add(PixelItemObject.Index index)
 {
     FindObjectOfType <ItemCount>().Add(index, GetItems.Count);
     GetItems.Add(index);
 }