// Use this for initialization public void Init(PixelItemObject.Index index) { Index = index; ItemImage = GetComponent <Image>(); ItemImage.sprite = ItemManager.Instance.LoadItemObjectSprite(Index.ToString()); StartCoroutine(FadeIn()); }
public void Add(PixelItemObject.Index index, int Count) { var obj = UIManager.OpenUI <ItemUI>("Prefab/ItemUI"); obj.GetComponent <RectTransform>().parent = SwordObjects; obj.GetComponent <RectTransform>().SetAsFirstSibling(); obj.GetComponent <RectTransform>().anchoredPosition = new Vector2(0f, 90f + 40f * Count); obj.Init(index); ItemCountText.text = string.Format("{0}M", Count + 1); }
public void Add(PixelItemObject.Index index) { FindObjectOfType <ItemCount>().Add(index, GetItems.Count); GetItems.Add(index); }