// Use this for initialization void Start() { GameObject gamestateGO = GameObject.FindGameObjectWithTag("Gamestate"); gamestate = gamestateGO.GetComponent <Gamestate>(); GameObject canvasGO = GameObject.FindGameObjectWithTag("MainCamera"); canvas = canvasGO.GetComponent <PixelArtistCanvas>(); if (!GetComponent <NetworkView>().isMine) { return; } gamestate.chat = new string[gamestate.chat_max_count]; for (int i = 0; i < gamestate.chat_max_count; i++) { gamestate.chat[i] = ""; } lastMousePos = Vector2.zero; curMousePos = Vector2.zero; }
// Use this for initialization void Start() { GameObject gamestateGO = GameObject.FindGameObjectWithTag("Gamestate"); gamestate = gamestateGO.GetComponent<Gamestate>(); GameObject canvasGO = GameObject.FindGameObjectWithTag("MainCamera"); canvas = canvasGO.GetComponent<PixelArtistCanvas>(); if(!GetComponent<NetworkView>().isMine) return; gamestate.chat = new string[gamestate.chat_max_count]; for(int i = 0; i < gamestate.chat_max_count; i++) { gamestate.chat[i] = ""; } lastMousePos = Vector2.zero; curMousePos = Vector2.zero; }