void Awake() { audioSource = GetComponent <AudioSource>(); Pitch = GetComponent <PitchVariance>(); mover = GetComponent <BoardMover>(); animator = GetComponent <Animator>(); mover.OnMove += OnMove; }
void Awake() { boardMover = GetComponent <BoardMover>(); pitchVariance = GetComponent <PitchVariance>(); sr = GetComponent <SpriteRenderer>(); }