Example #1
0
    public PistonRight SpawnRightNth(int n)
    {
        GameObject pistonRightObj = Instantiate(PistonRightPrefab);

        pistonRightObj.transform.position    = map.basePosition + map.scaleFactor * new Vector3(9.5f, (float)n, 0);
        pistonRightObj.transform.localScale += map.scaleVector;
        pistonRight = pistonRightObj.GetComponent <PistonRight>();
        pistonRight.Initialize(n, map);

        return(pistonRight);
    }