public void onPirateCreated(Pirate pirate) { GameObject go = Instantiate(piratePrefab); go.name = "pirate" + numPirates; go.transform.parent = stage; go.transform.localPosition = new Vector3(-3.4f + 0.85f * numPirates, 2.15f, 0); PirateView view = go.GetComponent <PirateView>(); view.setPirate(pirate); numPirates++; }
public PirateController(PirateView _View) { Health = 100; speed = 2; View = _View; }