Example #1
0
        public void Prepare(PipelineResources.CameraRenderingPath renderingPath)
        {
            RequireEventAttribute requireEvt = GetType().GetCustomAttribute <RequireEventAttribute>(true);

            this.renderingPath = renderingPath;
            if (requireEvt != null)
            {
                if (dependingEvents == null)
                {
                    dependingEvents = new List <PipelineEvent>(requireEvt.events.Length);
                }
                foreach (var t in requireEvt.events)
                {
                    PipelineEvent targetevt = RenderPipeline.GetEvent(renderingPath, t);
                    if (targetevt != null)
                    {
                        if (targetevt.dependedEvents == null)
                        {
                            targetevt.dependedEvents = new List <PipelineEvent>();
                        }
                        targetevt.dependedEvents.Add(this);
                        dependingEvents.Add(targetevt);
                    }
                }
            }
        }
Example #2
0
        private void Render(PipelineCamera pipelineCam, ref ScriptableRenderContext context, Camera cam, bool *pipelineChecked)
        {
            PipelineResources.CameraRenderingPath path = pipelineCam.renderingPath;
            currentPath     = path;
            pipelineCam.cam = cam;
            pipelineCam.EnableThis(resources);
            if (!cam.TryGetCullingParameters(out data.cullParams))
            {
                return;
            }
            context.SetupCameraProperties(cam);
            //Set Global Data
            data.context = context;
            data.cullParams.reflectionProbeSortingCriteria = ReflectionProbeSortingCriteria.ImportanceThenSize;
            data.cullResults = context.Cull(ref data.cullParams);

            PipelineFunctions.InitRenderTarget(ref pipelineCam.targets, cam, data.buffer);
            data.resources = resources;
            PipelineFunctions.GetViewProjectMatrix(cam, out data.vp, out data.inverseVP);
            for (int i = 0; i < data.frustumPlanes.Length; ++i)
            {
                Plane p = data.cullParams.GetCullingPlane(i);
                //GPU Driven RP's frustum plane is inverse from SRP's frustum plane
                data.frustumPlanes[i] = new Vector4(-p.normal.x, -p.normal.y, -p.normal.z, -p.distance);
            }
            var allEvents = resources.allEvents;
            var collect   = allEvents[(int)path];

#if UNITY_EDITOR
            //Need only check for Unity Editor's bug!
            if (!pipelineChecked[(int)path])
            {
                pipelineChecked[(int)path] = true;
                foreach (var e in collect)
                {
                    if (!e.CheckProperty())
                    {
                        e.CheckInit(resources);
                    }
                }
            }
#endif
            data.buffer.SetInvertCulling(pipelineCam.inverseRender);
            foreach (var e in collect)
            {
                if (e.Enabled)
                {
                    e.PreRenderFrame(pipelineCam, ref data);
                }
            }
            JobHandle.ScheduleBatchedJobs();
            foreach (var e in collect)
            {
                if (e.Enabled)
                {
                    e.FrameUpdate(pipelineCam, ref data);
                }
            }
            data.buffer.SetInvertCulling(false);
        }
        public static PipelineEvent GetEvent(PipelineResources.CameraRenderingPath path, Type targetType)
        {
            var allEvents = current.resources.renderingPaths;

            PipelineEvent[] events = allEvents[path];
            for (int i = 0; i < events.Length; ++i)
            {
                PipelineEvent evt = events[i];
                if (evt.GetType() == targetType)
                {
                    return(evt);
                }
            }
            return(null);
        }
        public static T GetEvent <T>(PipelineResources.CameraRenderingPath path) where T : PipelineEvent
        {
            var allEvents = current.resources.renderingPaths;

            PipelineEvent[] events = allEvents[path];
            for (int i = 0; i < events.Length; ++i)
            {
                PipelineEvent evt = events[i];
                if (evt.GetType() == typeof(T))
                {
                    return((T)evt);
                }
            }
            return(null);
        }
Example #5
0
        private void Render(PipelineCamera pipelineCam, ref ScriptableRenderContext context, Camera cam, bool *pipelineChecked)
        {
            PipelineResources.CameraRenderingPath path = pipelineCam.renderingPath;
            currentPath     = path;
            pipelineCam.cam = cam;
            pipelineCam.EnableThis(resources);
            context.SetupCameraProperties(cam);
            //Set Global Data
            data.context   = context;
            data.resources = resources;
            var allEvents = resources.allEvents;
            var collect   = allEvents[(int)path];

#if UNITY_EDITOR
            //Need only check for Unity Editor's bug!
            if (!pipelineChecked[(int)path])
            {
                pipelineChecked[(int)path] = true;
                foreach (var e in collect)
                {
                    if (!e.CheckProperty())
                    {
                        e.CheckInit(resources);
                    }
                }
            }
#endif
            foreach (var e in collect)
            {
                if (e.Enabled)
                {
                    e.PreRenderFrame(pipelineCam, ref data);
                }
            }
            JobHandle.ScheduleBatchedJobs();
            foreach (var e in collect)
            {
                if (e.Enabled)
                {
                    e.FrameUpdate(pipelineCam, ref data);
                }
            }
            foreach (var i in waitReleaseRT)
            {
                data.buffer.ReleaseTemporaryRT(i);
            }
            waitReleaseRT.Clear();
        }
 public RenderingPathAttribute(PipelineResources.CameraRenderingPath path)
 {
     this.path = path;
 }
Example #7
0
 public TargetPathAttribute(PipelineResources.CameraRenderingPath renderingPath)
 {
     path = renderingPath;
 }