Example #1
0
 public void AddActivePipebomb(Pipebomb p)
 {
     if (_activePipebombs.Count >= _pipebombLimit)
     {
         // get oldest and explode
         _activePipebombs[0].Explode(null, p.WeaponOwner.Damage);
         _activePipebombs.Remove(_activePipebombs[0]);
     }
     _activePipebombs.Add(p);
 }
Example #2
0
    private void Detpipe()
    {
        bool det = false;

        if (_activePipebombs.Count > 0)
        {
            Pipebomb test = _activePipebombs[0];
            if (test.WeaponOwner.TimeSinceLastShot >= .3f)
            {
                det = true;
            }
        }
        if (det)
        {
            foreach (Pipebomb p in _activePipebombs)
            {
                p.Explode(null, p.WeaponOwner.Damage);
            }
            _activePipebombs.Clear();
        }
    }