public static bool GetProvidesOxygen(PipeSurfaceFloater __instance, ref bool __result)
        {
            if (Config.FILTER_ANYWHERE.Equals(DeathRun.config.filterPumpRules))
            {
                return(true);
            }

            if (Config.FILTER_RADIATION.Equals(DeathRun.config.filterPumpRules))
            {
                if (!RadiationUtils.isInShipsRadiation(__instance.floater.transform))
                {
                    // Not in ship's hotzone radius (fairly big -- where radiation would normally be in vanilla game)
                    return(true);
                }
            }
            else
            {
                // Not physically inside the Aurora
                string LDBiome = RadiationUtils.getPlayerBiome();
                if (!LDBiome.Contains("CrashedShip"))
                {
                    return(true);
                }
            }

            // Don't let it provide oxygen
            __result = false;
            return(false);
        }
        /// <summary>
        /// Prevent PipeSurfaceFloater from providing oxygen when in close range
        /// </summary>
        public static bool GetProvidesOxygen(PipeSurfaceFloater __instance, ref bool __result)
        {
            if (!RadiationUtils.GetInShipsRadiation(__instance.floater.transform))
            {
                // Not in a radiative hotzone
                return(true);
            }

            // Don't let it provide oxygen
            __result = false;
            return(false);
        }