Example #1
0
 void Start()
 {
     if (audioSources == null)
     {
         audioSources = GetComponentsInChildren <AudioSource>();
     }
     if (audioSources == null)
     {
         Debug.Log(gameObject.name + " " + this.name + ": 'Keine AudioSource, kein Ton.'");
     }
     mySymbol = GetComponentInChildren <PipeMelodySymbols>();
 }