public void SaveToJsonHololens() { pipeDetail = new PipeDetail(); Debug.Log(3); GetObjectStatus();//將RecordList值寫入Record.Record_Name num = Pipelist.Count; Debug.Log(3.5); int i; for (i = 0; i <= num - 1; i++) { // obj = Pipelist[i]; //下面這幾行存取obj的座標與旋轉殖與大小 pipeDetail.Pipe_Name[i] = Pipelist[i].GetComponent <Transform>().name; pipeDetail.Pipe_collision_detail[i] = Pipelist[i].GetComponent <pipecollision>().namebox; Debug.Log(4); } //string filename = "; RestClient.Put("https://bonbon-87e02.firebaseio.com/" + "Pipecollision.json", pipeDetail); Debug.Log(5); }
IEnumerator iniSetting() { Pipelist = new List <GameObject>(); pipeDetail = new PipeDetail(); yield return(null); }