Example #1
0
        public void DestroyThis()
        {
            if (MonoPipe == null)
            {
                var Transform = matrix.UnderFloorLayer.GetMatrix4x4(pipeNode.NodeLocation, pipeNode.RelatedTile);
                var pipe      = Spawn.ServerPrefab(pipeNode.RelatedTile.SpawnOnDeconstruct, MatrixManager.LocalToWorld(pipeNode.NodeLocation, matrix),
                                                   localRotation: PipeDeconstruction.QuaternionFromMatrix(Transform)).GameObject;
                var itempipe = pipe.GetComponent <PipeItemTile>();
                itempipe.Colour = matrix.UnderFloorLayer.GetColour(pipeNode.NodeLocation, pipeNode.RelatedTile);
                itempipe.Setsprite();
                //matrix.RemoveUnderFloorTile(pipeNode.NodeLocation,pipeNode.RelatedTile);
                pipeNode.LocatedOn.RemoveUnderFloorTile(pipeNode.NodeLocation, pipeNode.RelatedTile);

                pipeNode.IsOn.PipeData.Remove(pipeNode);
                this.OnDisable();
            }
        }
Example #2
0
        public void DestroyThis()
        {
            if (MonoPipe == null)
            {
                Matrix4x4 matrix = Matrix.MetaTileMap.GetMatrix4x4(pipeNode.NodeLocation, LayerType.Underfloor, true).GetValueOrDefault(Matrix4x4.identity);
                var       pipe   = Spawn.ServerPrefab(
                    pipeNode.RelatedTile.SpawnOnDeconstruct,
                    MatrixManager.LocalToWorld(pipeNode.NodeLocation, this.Matrix),
                    localRotation: PipeDeconstruction.QuaternionFromMatrix(matrix)).GameObject;
                var itempipe = pipe.GetComponent <PipeItemTile>();
                itempipe.Colour = Matrix.MetaTileMap.GetColour(pipeNode.NodeLocation, LayerType.Underfloor, true).GetValueOrDefault(Color.white);
                itempipe.Setsprite();
                pipeNode.LocatedOn.TileChangeManager.RemoveTile(pipeNode.NodeLocation, LayerType.Underfloor);

                pipeNode.IsOn.PipeData.Remove(pipeNode);
                OnDisable();
            }
        }