void MovePieces() { Debug.Log("move pieces called"); PipeBehaviour dropped = pieces.Dequeue(); dropped.transform.rotation = Quaternion.identity; dropped.transform.position = pieceLocations[0]; dropped.RandomRotation(); for (int i = pipeBoxes.Count; i > 0; i--) { PipeBehaviour iPiece = pieces.Dequeue(); //iPiece.transform.rotation = Quaternion.identity; iPiece.transform.position = pieceLocations[i]; iPiece.Freeze(); pieces.Enqueue(iPiece); } dropped.Freeze(); pieces.Enqueue(dropped); //dropped.RandomRotation(); EnableInput(); }
private static int YPositionComparison(PipeBehaviour a, PipeBehaviour b) { if (a == null) { return((b == null) ? 0 : -1); } if (b == null) { return(1); } var ya = a.transform.position.y; var yb = b.transform.position.y; return(ya.CompareTo(yb)); }