public float GetPinouAxis(PinouAxis axis) { switch (axis) { case PinouAxis.Game_Zoom: return(Game_Zoom); } throw new System.Exception("No Axis " + axis + " found."); }
public float GameAxisValue(int controllerId, PinouAxis axis) { int index = (int)axis; return(Data.GameAxes[index].AxisValue(controllerId)); }