public ServerInformation() { ServerName = ""; ServerMotd = ""; connectdata = new ConnectData(); ServerPing = new Ping_(); }
public ClientOnServer() { float one = 1; entity = new ServerEntity(); entity.drawName = new ServerEntityDrawName(); entity.drawName.clientAutoComplete = true; entity.position = new ServerEntityPositionAndOrientation(); entity.position.pitch = 2 * 255 / 4; entity.drawModel = new ServerEntityAnimatedModel(); entity.drawModel.downloadSkin = true; Id = -1; state = ClientStateOnServer.Connecting; queryClient = true; received = new List <byte>(); Ping = new Ping_(); playername = Server.invalidplayername; Model = "player.txt"; chunksseenTime = new Dictionary <int, int>(); heightmapchunksseen = new Dictionary <Vector2i, int>(); IsInventoryDirty = true; IsPlayerStatsDirty = true; FillLimit = 500; privileges = new List <string>(); displayColor = "&f"; EyeHeight = one * 15 / 10; ModelHeight = one * 17 / 10; WindowSize = new int[] { 800, 600 }; playersDirty = new bool[128]; for (int i = 0; i < 128; i++) { playersDirty[i] = true; } spawnedEntities = new ServerEntityId[64]; spawnedEntitiesCount = 64; updateEntity = new bool[spawnedEntitiesCount]; }