public PingPongActor(PingPong.Messages.IPingPong matcher, PingPong.Messages.IPingPong answer, string uiManagerPath) { _matcher = matcher; _answer = answer; _uiManagerPath = uiManagerPath; UnityEngine.Debug.LogWarning("Starting " + matcher + " ==>" + answer); }
public static Props Props(PingPong.Messages.IPingPong matcher, PingPong.Messages.IPingPong answer, string uiManagerPath) { return(Akka.Actor.Props.Create(() => new PingPongActor(matcher, answer, uiManagerPath))); }