public void SpawnPilot() { while (usablePilot == null) { if (PlayerPrefs.GetInt("CurrentPilot") != 0) { usablePilot = SetUsablePilot(PlayerPrefs.GetInt("CurrentPilot")); } else { usablePilot = SetUsablePilot(201); } } if (usablePilot != null && isPilotSpawned == false) { usablePilot.Spawn(); isPilotSpawned = true; } }