private void ObjectMovedCorrectly() { if (currentStep == 3) { AdvanceAudio(); AdvanceScreen(); createPillar.Hide(); dropPillar.Hide(); dropLight.SetActive(false); ShowGunPillar(); currentStep++; } }
public void GunGrabbed() { if (currentStep == 5) { AdvanceAudio(); AdvanceScreen(); gunPillar.Hide(); gunLight.SetActive(false); dominantController.GetComponent <ControllerSwitcher>().HighlightGrip(false); dominantController.GetComponent <ObjectController>().DisableGrip(); ShowTargets(); currentStep++; } }