//public PickerEvents choiceEvent; void Start() { PigPicker other = FindObjectOfType <PigPicker>(); if (other != this) { Destroy(other.gameObject); } porco = FindObjectOfType <PlayerSkinController>().gameObject; skins = porco.GetComponent <PlayerSkinController>().Skins; //porcoEscolhido = 0; //porcoAnterior = 0; //skins = new GameObject[quantidadeDeSkins]; DontDestroyOnLoad(this.gameObject); }
private void Start() { picker = FindObjectOfType <PigPicker>(); picker.SetUp(this); picker.PigChoice(PlayerPrefs.GetInt("Skin")); }