Example #1
0
    public void obs_creates()
    {
        for (int i = 0; i < Maps.Count; i++)
        {
            ScrollObject Map = (ScrollObject)Maps[i];
            Map.xl -= Map.speed * Time.deltaTime;
            //Map.pos.x -= Map.speed * Time.deltaTime;
            Maps[i] = Map;

            if (Map.xl <= 10)
            {
                Map.xl         += 0.5f * Map.start_scale.x / 2.0f;
                Map.start_pos.x = Map.xl;
                if (Map.tag_int == 1)
                {
                    GameObject   go         = (GameObject)Instantiate(obs1[Map.kind], Map.start_pos, Map.start_angle);
                    ScrollObject obj_script = go.GetComponent <ScrollObject>();
                    obj_script.speed        = Map.speed;
                    go.transform.localScale = Map.start_scale;
                    go.transform.SetParent(Stage.transform);
                }
                else if (Map.tag_int == 2)
                {
                    GameObject   go         = (GameObject)Instantiate(obs2[Map.kind], Map.start_pos, Map.start_angle);
                    ScrollObject obj_script = go.GetComponent <ScrollObject>();
                    obj_script.speed        = Map.speed;
                    go.transform.localScale = Map.start_scale;
                    go.transform.SetParent(Stage.transform);
                }
                else if (Map.tag_int == 0)
                {
                    GameObject   go         = (GameObject)Instantiate(End_obj, Map.start_pos, Map.start_angle);
                    ScrollObject obj_script = go.GetComponent <ScrollObject>();
                    obj_script.speed        = Map.speed;
                    go.transform.localScale = Map.start_scale;
                    go.transform.SetParent(Stage.transform);
                }
                Maps.RemoveAt(i);
                i--;
            }
        }

        for (int i = 0; i < switch_objs.Count; i++)
        {
            ScrollObject switch_obj_info = (ScrollObject)switch_objs[i];
            switch_obj_info.xl -= switch_obj_info.speed * Time.deltaTime;
            switch_objs[i]      = switch_obj_info;
            if (switch_obj_info.xl <= 10)
            {
                switch_obj_info.start_pos.x = switch_obj_info.xl + 0.5f * (14.363f + 3.408889f) / 2.0f;

                //switch_obj_info.xl;
                GameObject switch_obj =
                    (GameObject)Instantiate(
                        switch_gameobj,
                        switch_obj_info.start_pos,
                        switch_obj_info.start_angle);
                switch_obj.transform.localScale = switch_obj_info.start_scale;
                switch_obj.transform.SetParent(Stage.transform);

                ScrollObject scr_sw = switch_obj.GetComponent <ScrollObject>();
                scr_sw.speed = switch_obj_info.speed;

                ArrayList pierce_objs = (ArrayList)switch_objs_in[i];
                int       cnt         = pierce_objs.Count;
                for (int j = 0; j < cnt; j++)
                {
                    PierceObject pp = (PierceObject)pierce_objs[j];

                    GameObject pierce_obj;
                    Debug.Log(pp.start_tag);
                    if (pp.start_tag == "Pierce")////////////////////////////////////
                    {
                        pierce_obj = (GameObject)Instantiate(pierce_obj_base, pp.start_pos, pp.start_angle);
                    }
                    else
                    {
                        pierce_obj =
                            (GameObject)Instantiate(
                                pierce_gameobjs[pp.tag_int - 1][pp.kind],
                                pp.start_pos,
                                pp.start_angle
                                );
                    }

                    pierce_obj.transform.localScale = pp.start_scale;
                    pierce_obj.transform.SetParent(switch_obj.transform);
                    pierce_obj.transform.localPosition = pp.start_pos;

                    PierceObject pierce_script = pierce_obj.GetComponent <PierceObject>();
                    //pierce_script = pp;
                    pierce_script.copy(pp);
                }
                switch_objs.RemoveAt(i);
                switch_objs_in.RemoveAt(i);
                i--;
                ////////////////if
            }
        }
    }