/// <summary> /// Initializes a new instance of the <see cref="VisualBoard"/> class. /// </summary> /// <param name="piecesProvider">The pieces provider.</param> public VisualBoard(PiecesProvider piecesProvider) { _piecesProvider = piecesProvider; FriendlyBoard = new FriendlyBoard(); _selectionsManager = new SelectionsManager(); _axesManager = new AxesManager(); }
/// <summary> /// Initializes a new instance of the <see cref="GameModeBase"/> class. /// </summary> /// <param name="consoleManager">The console manager instance</param> /// <param name="commandsManager">The commands manager instance</param> protected GameModeBase(ConsoleManager consoleManager, CommandsManager commandsManager) { ConsoleManager = consoleManager; CommandsManager = commandsManager; PiecesProvider = new PiecesProvider(); VisualBoard = new VisualBoard(PiecesProvider); PromotionWindow = new PromotionWindow(PiecesProvider); SetCommandHandlers(); }
/// <summary> /// Initializes a new instance of the <see cref="PromotionWindow"/> class. /// </summary> /// <param name="piecesProvider">PiecesProvider instance.</param> public PromotionWindow(PiecesProvider piecesProvider) { Active = false; _highlightPosition = null; _piecesProvider = piecesProvider; _predefinedPieceTypes = new List <PieceType> { PieceType.Queen, PieceType.Rook, PieceType.Bishop, PieceType.Knight }; _availablePieces = new List <PromotionPiece>(); _promotionMoves = new List <PromotionMove>(); }
/// <summary> /// Loads the resources. Must be called before first use of any other class method. /// </summary> /// <param name="contentManager">Monogame content manager.</param> public virtual void LoadContent(ContentManager contentManager) { PiecesProvider.LoadContent(contentManager); VisualBoard.LoadContent(contentManager); PromotionWindow.LoadContent(contentManager); }