Example #1
0
    protected void InstantiatePiece(Transform parent, string category)
    {
        piecePrefab = (GameObject)Resources.Load("prefabs/piece");
        GameObject    piece    = Instantiate(piecePrefab, parent);
        PieceRenderer pieceTmp = piece.GetComponent <PieceRenderer>();

        pieceTmp.setProperties(type, id, category, brightColor, darkColor, lightColor, layerOrder);
        pieces.Add(pieceTmp);
    }