//Vector3 prePosition; //public float speed; void Start() { generator = GetComponent <PieGenerator>(); thrower = GetComponent <PieThrower>(); if (generator == null) { Debug.Log("generator is null"); } if (thrower == null) { Debug.Log("thrower is null"); } //とりあえず0で初期化 for (int i = 0; i < prePositions.Length; i++) { prePositions[i] = Vector3.zero; } }
void Awake() { pieGenClass = this; }