private double R2; // def: 0.1 public Background0001(string discJacketFile, double r1 = 0.2, double r2 = 0.1) { this.DiscJacket = new Canvas2(discJacketFile); this.BluredDiscJacket = PictureUtils.Blur(this.DiscJacket, 5); // 要調整 this.MarginedDiscJacket = PictureUtils.PutMargin(this.DiscJacket); this.R1 = r1; this.R2 = r2; }
public Background0002(string discJacketFile, bool leftToRight) { this.DiscJackets[0] = new Canvas2(discJacketFile); for (int index = 1; index < BLUR_COUNT; index++) { this.DiscJackets[index] = PictureUtils.Blur(this.DiscJackets[index - 1], index); } this.LeftToRight = leftToRight; }
public void MakeVideo(WaveData wave, WorkingDir wd, Action <Canvas2> addImage) { this.DiscJacket = new Canvas2(this.DiscJacketFile); this.BluredDiscJacket = PictureUtils.Blur(this.DiscJacket, 5); // 要調整 this.MarginedDiscJacket = PictureUtils.PutMargin(this.DiscJacket); ShadowSpectraData ss = new ShadowSpectraData(); FadeInOutData f1 = new FadeInOutData() { MaxValue = 20 }; FadeInOutData f2 = new FadeInOutData(); f1.Rate = 1.0; int frameNum = DoubleTools.ToInt((wave.Length * 1.0 / wave.WavHz) * AudioPicMP4Props.FPS); for (int frame = 0; frame < frameNum; frame++) { if (frame == 2 * AudioPicMP4Props.FPS) { f1.TargetRate = 0.0; } if (frame == frameNum - 10 - f2.MaxValue) { f2.TargetRate = 1.0; } f1.Approach(); f2.Approach(); double rate = frame * 1.0 / (frameNum - 1); double invRate = 1.0 - rate; double r1 = 1.0 + 0.2 * rate; double r2 = 1.0 + 0.1 * invRate; D4Rect wallRect; D4Rect frntRect; { D2Size size = Utils.TangentSize( new D2Size(AudioPicMP4Props.VIDEO_W, AudioPicMP4Props.VIDEO_H), new D2Size(this.DiscJacket.GetWidth(), this.DiscJacket.GetHeight()), false ); size.W *= r1; size.H *= r1; wallRect = Utils.Centering(new D2Size(AudioPicMP4Props.VIDEO_W, AudioPicMP4Props.VIDEO_H), size); } { D2Size size = Utils.TangentSize( new D2Size(AudioPicMP4Props.VIDEO_W, AudioPicMP4Props.VIDEO_H), new D2Size(this.DiscJacket.GetWidth(), this.DiscJacket.GetHeight()), true ); size.W *= r2; size.H *= r2; // マージン分 size.W *= this.MarginedDiscJacket.GetWidth() * 1.0 / this.DiscJacket.GetWidth(); size.H *= this.MarginedDiscJacket.GetHeight() * 1.0 / this.DiscJacket.GetHeight(); frntRect = Utils.Centering(new D2Size(AudioPicMP4Props.VIDEO_W, AudioPicMP4Props.VIDEO_H), size); } Canvas2 frameImg = new Canvas2(AudioPicMP4Props.VIDEO_W, AudioPicMP4Props.VIDEO_H); PictureUtils.Paste(frameImg, this.BluredDiscJacket, wallRect); PictureUtils.Filter(frameImg, Color.Black, 0.5); // 要調整 PictureUtils.Paste(frameImg, this.MarginedDiscJacket, frntRect); PictureUtils.Filter(frameImg, Color.Black, 0.1); // 要調整 PictureUtils.Filter(frameImg, Color.Black, f1.Rate); // 背景カーテン wave.SetWavPart(DoubleTools.ToInt((frame * 1.0 / AudioPicMP4Props.FPS + AudioPicMP4Props.AUDIO_DELAY_SEC) * wave.WavHz)); SpectrumGraph0001 sg = new SpectrumGraph0001(hz => wave.GetSpectrum(hz)); ss.Projection(sg.Spectra); this.DrawSpectra(frameImg, sg, ss); PictureUtils.Filter(frameImg, Color.Black, f2.Rate); // 前景カーテン addImage(frameImg); } }
private void MakeMovie_Main() { this.DiscJacket = new Canvas2(this.DiscJacketFile); this.BluredDiscJacket = PictureUtils.Blur(this.DiscJacket, 5); // 要調整 this.MarginedDiscJacket = PictureUtils.PutMargin(this.DiscJacket); { string wavFile = this.WD.GetPath("audio.wav"); string masterWavFile = this.WD.GetPath("audio2.wav"); FFmpegConv.MakeWavFile(this.SourceMediaFile, wavFile); if (this.MasterFlag && MasterUtils.Mastering(wavFile, masterWavFile)) { this.Wave = new WaveData(masterWavFile); this.FFmpeg.Audio.PutAudioFile(masterWavFile); } else { this.Wave = new WaveData(wavFile); this.FFmpeg.Audio.PutAudioFile(this.SourceMediaFile); } } ShadowSpectraData ss = new ShadowSpectraData(); FadeInOutData f1 = new FadeInOutData() { MaxValue = 20 }; FadeInOutData f2 = new FadeInOutData(); f1.Rate = 1.0; int frameNum = DoubleTools.ToInt((this.Wave.Length * 1.0 / this.Wave.WavHz) * AudioPicMP4Props.FPS); for (int frame = 0; frame < frameNum; frame++) { if (frame == 2 * AudioPicMP4Props.FPS) { f1.TargetRate = 0.0; } if (frame == frameNum - 10 - f2.MaxValue) { f2.TargetRate = 1.0; } f1.Approach(); f2.Approach(); double rate = frame * 1.0 / (frameNum - 1); double invRate = 1.0 - rate; double r1 = 1.0 + 0.2 * rate; double r2 = 1.0 + 0.1 * invRate; D4Rect wallRect; D4Rect frntRect; { D2Size size = Utils.TangentSize( new D2Size(AudioPicMP4Props.VIDEO_W, AudioPicMP4Props.VIDEO_H), new D2Size(this.DiscJacket.GetWidth(), this.DiscJacket.GetHeight()), false ); size.W *= r1; size.H *= r1; wallRect = Utils.Centering(new D2Size(AudioPicMP4Props.VIDEO_W, AudioPicMP4Props.VIDEO_H), size); } { D2Size size = Utils.TangentSize( new D2Size(AudioPicMP4Props.VIDEO_W, AudioPicMP4Props.VIDEO_H), new D2Size(this.DiscJacket.GetWidth(), this.DiscJacket.GetHeight()), true ); size.W *= r2; size.H *= r2; // マージン分 size.W *= this.MarginedDiscJacket.GetWidth() * 1.0 / this.DiscJacket.GetWidth(); size.H *= this.MarginedDiscJacket.GetHeight() * 1.0 / this.DiscJacket.GetHeight(); frntRect = Utils.Centering(new D2Size(AudioPicMP4Props.VIDEO_W, AudioPicMP4Props.VIDEO_H), size); } Canvas2 frameImg = new Canvas2(AudioPicMP4Props.VIDEO_W, AudioPicMP4Props.VIDEO_H); PictureUtils.Paste(frameImg, this.BluredDiscJacket, wallRect); PictureUtils.Filter(frameImg, Color.Black, 0.5); // 要調整 PictureUtils.Paste(frameImg, this.MarginedDiscJacket, frntRect); PictureUtils.Filter(frameImg, Color.Black, 0.1); // 要調整 PictureUtils.Filter(frameImg, Color.Black, f1.Rate); // 背景カーテン this.Wave.SetWavPart(DoubleTools.ToInt((frame * 1.0 / AudioPicMP4Props.FPS + AudioPicMP4Props.AUDIO_DELAY_SEC) * this.Wave.WavHz)); SpectrumGraph0001 sg = new SpectrumGraph0001(hz => this.Wave.GetSpectrum(hz)); ss.Projection(sg.Spectra); this.DrawSpectra(frameImg, sg, ss); PictureUtils.Filter(frameImg, Color.Black, f2.Rate); // 前景カーテン frameImg.Save(this.FFmpeg.GetImageFile(frame), ImageFormat.Jpeg, AudioPicMP4Props.JPEG_QUALITY); GC.Collect(); } this.FFmpeg.MakeMovie(); File.Copy(this.FFmpeg.GetMovieFile(), this.DestMP4File); }