private void DrawChildren(TreeMapNode r, Transform parent, Vector2 anchorMin, Vector2 anchorMax, int level) { UIRectangle rc = parent.GetComponent <UIRectangle>(); Vector2 newAnchorMin = anchorMin; Vector2 newAnchorMax = anchorMax; if (Invert) { // Invert the anchors newAnchorMin = new Vector2(anchorMin.x, 1 - anchorMax.y); newAnchorMax = new Vector2(anchorMax.x, 1 - anchorMin.y); } PickableRect rect = new PickableRect() { rect = new CustomRect { anchorMin = newAnchorMin, anchorMax = newAnchorMax }, color = controller.LookUp(r.Data.ColorByWeight), rowID = r.Data.rowID }; parent.GetComponent <TreeMapCellSelectionHandler>().Rects.Add(rect); rc.AddCellToDraw(rect); cellRects.Add(r.Data.rowID, new RectWithParentTransform() { rect = rect.rect, parent = parent as RectTransform }); if (RejectNode(parent, anchorMin, anchorMax)) { SkippedDraw.Add(r.ID); ++Rejected; } else { ++Drawn; } }
public void AddCellToDraw(PickableRect rc) { cellsToDraw.Add(rc); }