private void Construct(PickableItemsInventory pickableItemsInventory) { _pickableItemsInventory = pickableItemsInventory; }
private void Construct(InjectorSlot injectorSlot, PickableItemsInventory pickableItemsInventory) { _wearableSlot = injectorSlot; _pickableItemsInventory = pickableItemsInventory; }
private void Inject(PickableItemsInventory pickableItemsInventory) { _pickableItemsInventory = pickableItemsInventory; }
private void Construct(PlayerHealth playerHealth, PickableItemsInventory pickableItemsInventory) { _playerHealth = playerHealth; _pickableItemsInventory = pickableItemsInventory; }