//public Camera cameraPrincipale;

    // Use this for initialization
    void Start()
    {
        rb               = GetComponent <Rigidbody>();
        inputForward     = new Vector3(0, 0, 1f);
        isSlideIsPlaying = false;
        scriptMusic      = music.GetComponent <AudioScript>();
        scriptSlide      = slide.GetComponent <AudioScript>();
        scriptSounds     = sounds.GetComponent <AudioScript>();
        scriptMusic.jouerSon(AudioScript.Sons.music, true);
        isDead  = false;
        score   = transform.GetComponent <Score>();
        liquide = transform.GetComponent <PhysiqueLiquide>();

        lastCheckpoint = depart;
        rotationDebut  = transform.rotation;

        //cameraController = cameraPrincipale.GetComponent<CameraController>();

        cameraCheckPoint.enabled = false;
        cameraChoppe.enabled     = false;
        cameraStart.enabled      = true;
        rb.isKinematic           = true;
        StartCoroutine(changerCameraDeStartVersChoppe());
    }
 // Use this for initialization
 void Start()
 {
     physiqueLiquide = choppe.GetComponent <PhysiqueLiquide>();
 }