public DynamicBody SpawnMob(Vector2 position) { var body = world.AddDynamicBody(position, new Circle(0.5f)); body.MoveTo(position); return(body); }
public DynamicBody SpawnMob(Vector2 position) { var body = world.AddDynamicBody(position, new Circle(0.5f)); body.MoveTo(position); return(body); }