Example #1
0
        /// <summary>
        ///     Instantiates clickable number objects in the scene. Number of objects
        ///     depends on the difficulty level. Number of objects = game level.
        /// <param name="gameLevel"> The game level. </param>
        /// </summary>
        private void InstantiateNumberObjects(int gameLevel)
        {
            // initialization
            Vector2 randomPosition = Vector2.zero;

            for (int i = 0; i < gameLevel; i++)
            {
                // set number value, color & instantiate number object
                NumberObjectPrefab.GetComponent <Text>().text  = _orderedNumbers[i].ToString();
                NumberObjectPrefab.GetComponent <Text>().color = _levelManager.GetRandomColor();

                // generate position for the number game object
                while (true)
                {
                    float x = Random.Range(-ScreenWidth / 2, ScreenWidth / 2);
                    float y = Random.Range(-ScreenHeight / 2, (ScreenHeight - 100) / 2);

                    randomPosition.x = x;
                    randomPosition.y = y;

                    bool canSpawnHere = PhysicsUtil.CheckBounds2D(randomPosition, ScreenDimens);

                    // is the position valid?
                    if (canSpawnHere)
                    {
                        break;
                    }
                }
                GameObject newObject = Instantiate(NumberObjectPrefab, randomPosition, UIController.Identity());
                _instantiatedObjects.Add(newObject);

                // make the number object a child of the canvas
                _instantiatedObjects[i].transform.SetParent(GameObject.Find("Container").transform, false);
            }
        }
 public PhysicsUtil()
 {
     if (INSTANCE == null || INSTANCE != this)
     {
         INSTANCE = this;
     }
 }
Example #3
0
        protected override bool TestVisibility(VisualAspect aspect)
        {
            if (this.RequiresLineOfSight)
            {
                var v = aspect.transform.position - this.transform.position;
                //RaycastHit[] hits = Physics.RaycastAll(this.transform.position, v, v.magnitude, this.LineOfSightMask);
                //foreach (var hit in hits)
                //{
                //    //we ignore ourself
                //    var r = hit.collider.FindRoot();
                //    if (r != aspect.entityRoot && r != this.entityRoot) return false;
                //}
                using (var lst = com.spacepuppy.Collections.TempCollection.GetList <RaycastHit>())
                {
                    int cnt = PhysicsUtil.RaycastAll(this.transform.position, v, lst, v.magnitude, this.LineOfSightMask);
                    for (int i = 0; i < cnt; i++)
                    {
                        //we ignore ourself
                        var r = lst[i].collider.FindRoot();
                        if (r != aspect.entityRoot && r != this.entityRoot)
                        {
                            return(false);
                        }
                    }
                }
            }

            return(true);
        }
Example #4
0
        protected bool IsLineOfSight(Collider coll)
        {
            var v = coll.GetCenter() - this.transform.position;

            //RaycastHit hit;
            //if(Physics.Raycast(this.transform.position, v, out hit, v.magnitude, _lineOfSightMask))
            //{
            //    return (hit.collider == coll);
            //}
            using (var lst = com.spacepuppy.Collections.TempCollection.GetList <RaycastHit>())
            {
                int cnt = PhysicsUtil.RaycastAll(this.transform.position, v, lst, v.magnitude, _lineOfSightMask);
                if (cnt > 0)
                {
                    var otherRoot = coll.FindRoot();
                    for (int i = 0; i < cnt; i++)
                    {
                        //we ignore ourself
                        var r = lst[i].collider.FindRoot();
                        if (r != otherRoot && r != this.entityRoot)
                        {
                            return(false);
                        }
                    }
                }
            }

            return(true);
        }
    private IEnumerator Detonate()
    {
        for (int i = 0; i < Flashes; i++)
        {
            spriteRenderer.color = FlashColor;
            yield return(new WaitForSeconds(FlashTime));

            spriteRenderer.color = Color.white;
            yield return(new WaitForSeconds(FlashTime));
        }
        Instantiate(ExplosionPrefab, transform.position, Quaternion.identity);
        var caughtInExplosion = Physics2D.OverlapCircleAll(transform.position, ExplosionRadius);

        foreach (var item in caughtInExplosion)
        {
            if (item != this.GetComponent <Collider2D>())
            {
                if (!item.CompareTag("Enemy"))
                {
                    item.SendMessage("TakeDamage", ExplosionDamage, SendMessageOptions.DontRequireReceiver);
                }
                var itemRigidbody = item.GetComponent <Rigidbody2D>();
                if (itemRigidbody)
                {
                    itemRigidbody.AddForce(Vector2.up * 1, ForceMode2D.Impulse);
                    PhysicsUtil.AddExplosionForce2D(itemRigidbody, ExplosionForce, transform.position, ExplosionRadius);
                }
            }
        }
        this.SendMessage("InstaDie");
    }
Example #6
0
 public static bool Prefix(KillOnTrigger __instance, Collider collider)
 {
     if (SRCheatMenu.infiniteHealth && PhysicsUtil.IsPlayerMainCollider(collider))
     {
         //SRCheatMenu.Log("DEBUG: KillOnTrigger Player");//DEBUG
         return(false);
     }
     return(true);
 }
Example #7
0
        protected override bool TestVisibility(VisualAspect aspect)
        {
            //if not in cylinder, can not see it
            var halfHeight = _height / 2.0f;
            var rod        = this.Rod;
            var center     = this.GetCenterInWorldSpace();
            var otherPos   = aspect.transform.position;

            if (!Cylinder.ContainsPoint(center - (rod * halfHeight),
                                        center + (rod * halfHeight),
                                        _radius,
                                        _innerRadius,
                                        otherPos))
            {
                return(false);
            }

            if (this._angle < 360.0f)
            {
                var v = VectorUtil.SetLengthOnAxis(otherPos - center, rod, 0f);
                var a = Vector3.Angle(this.transform.forward, v);
                if (a > this._angle / 2.0f)
                {
                    return(false);
                }
            }

            if (this.RequiresLineOfSight)
            {
                var v = otherPos - center;
                //RaycastHit[] hits = Physics.RaycastAll(this.transform.position, v, v.magnitude, this.LineOfSightMask);
                //foreach (var hit in hits)
                //{
                //    //we ignore ourself
                //    var r = hit.collider.FindRoot();
                //    if (r != aspect.entityRoot && r != this.entityRoot) return false;
                //}
                using (var lst = com.spacepuppy.Collections.TempCollection.GetList <RaycastHit>())
                {
                    int cnt = PhysicsUtil.RaycastAll(this.transform.position, v, lst, v.magnitude, this.LineOfSightMask);
                    for (int i = 0; i < cnt; i++)
                    {
                        //we ignore ourself
                        var r = lst[i].collider.FindRoot();
                        if (r != aspect.entityRoot && r != this.entityRoot)
                        {
                            return(false);
                        }
                    }
                }
            }

            return(true);
        }
    public void Shoot(Vector3 target)
    {
        _collider.enabled  = true;
        _targetAcquired    = true;
        _isObjectHit       = false;
        _rBody.isKinematic = false;
        Vector3 vel = PhysicsUtil.GetParabolaInitVelocity(transform.position, target, Physics.gravity.y, heightOff: Mathf.Abs(transform.position.y - target.y) < 1 ? 1 : 0);

        _rBody.velocity = vel;
        Invoke("DisableSelf", _disableTime);
    }
        private static T SetupDoorBase <T>(CPBlock block, SecurityDoor door) where T : CPContext, new()
        {
            Vector3 position = door.m_bioScanAlign.position;

            if (!PhysicsUtil.SlamPos(ref position, Vector3.down, 4.0f, LayerManager.MASK_LEVELGEN, false, 0f, 1.0f))
            {
                return(null);
            }

            return(SetupBase <T>(block, door.Gate.ProgressionSourceArea, position, door.transform));
        }
 public override void update(float dt)
 {
     if ((base.Character.TargetCharacter == null) || (PhysicsUtil.DistBetween(base.Character, base.Character.TargetCharacter) < 3f))
     {
         this.m_meleeAttackBehaviour.update(dt);
     }
     else
     {
         this.m_rangedAttackBehaviour.update(dt);
     }
 }
Example #11
0
        public override void update(float dt)
        {
            ActiveDungeon     activeDungeon          = GameLogic.Binder.GameState.ActiveDungeon;
            CharacterInstance primaryPlayerCharacter = activeDungeon.PrimaryPlayerCharacter;

            if (!base.Character.isExecutingSkill())
            {
                if ((base.Character.ManualTargetPos != Vector3.zero) && (PhysicsUtil.DistBetween(base.Character, base.Character.ManualTargetPos) > 1f))
                {
                    this.m_movementBehaviour.update(dt);
                }
                else if ((!primaryPlayerCharacter.IsDead && (primaryPlayerCharacter.CurrentHpNormalized <= 0.5f)) && (Time.fixedTime >= this.m_nextPossibleSkillExecutionTime))
                {
                    if (base.Character.TargetCharacter != primaryPlayerCharacter)
                    {
                        CmdSetCharacterTarget.ExecuteStatic(base.Character, primaryPlayerCharacter, Vector3.zero);
                    }
                    if (base.Character.PhysicsBody.rotatedEnoughForMovement())
                    {
                        GameLogic.Binder.SkillSystem.activateSkill(base.Character, SkillType.Heal, -1f, null);
                        this.m_nextPossibleSkillExecutionTime = Time.fixedTime + ConfigSkills.SHARED_DATA[SkillType.Heal].Cooldown;
                    }
                }
                else if (((primaryPlayerCharacter.TargetCharacter != null) && (PhysicsUtil.DistBetween(primaryPlayerCharacter, primaryPlayerCharacter.TargetCharacter) > ConfigGameplay.PASSIVE_HP_REGEN_PROXIMITY_THRESHOLD)) || (primaryPlayerCharacter.ManualTargetPos != Vector3.zero))
                {
                    if ((base.Character.TargetCharacter != primaryPlayerCharacter.TargetCharacter) || (base.Character.ManualTargetPos != primaryPlayerCharacter.ManualTargetPos))
                    {
                        CmdSetCharacterTarget.ExecuteStatic(base.Character, primaryPlayerCharacter.TargetCharacter, primaryPlayerCharacter.ManualTargetPos);
                    }
                    this.m_movementBehaviour.update(dt);
                    this.m_seekTacticalPosition = true;
                }
                else if (this.m_seekTacticalPosition)
                {
                    this.m_targetingAiBehaviour.update(dt);
                    if (base.Character.TargetCharacter != null)
                    {
                        Vector3 worldPt = base.Character.TargetCharacter.PhysicsBody.Transform.position - ((Vector3)(base.Character.TargetCharacter.PhysicsBody.Transform.forward * 1.5f));
                        worldPt = activeDungeon.ActiveRoom.calculateNearestEmptySpot(worldPt, worldPt - base.Character.TargetCharacter.PhysicsBody.Transform.position, 1f, 1f, 6f, null);
                        CmdSetCharacterTarget.ExecuteStatic(base.Character, null, worldPt);
                        this.m_seekTacticalPosition = false;
                    }
                }
                else
                {
                    this.m_targetingAiBehaviour.update(dt);
                    this.m_movementBehaviour.update(dt);
                    if (((base.Character.TargetCharacter != null) && this.m_movementBehaviour.WithinAttackDistance) && base.Character.PhysicsBody.rotatedEnoughForMovement())
                    {
                        base.Character.AttackRoutine = GameLogic.Binder.CommandProcessor.executeCharacterSpecific(base.Character, new CmdAttackMelee(base.Character, base.Character.TargetCharacter), 0f);
                    }
                }
            }
        }
 public void Init()
 {
     this.rigidbody      = base.GetComponent <Rigidbody>();
     this.effectInstance = Instantiate <GameObject>(this.brokenEffect);
     PhysicsUtil.SetGameObjectLayer(this.effectInstance, Layers.MINOR_VISUAL);
     this.partRigidbodies = this.effectInstance.GetComponentsInChildren <Rigidbody>();
     this.renderers       = this.effectInstance.GetComponentsInChildren <Renderer>();
     this.nameToMaterial  = new Dictionary <string, Material>();
     this.SaveTransforms();
     this.Disable();
     this.inited = true;
 }
Example #13
0
        public void Spray(SprayEvent e, SingleNode <GraffitiInstanceComponent> graffitiInstanceNode, [JoinByUser] WeaponNode weaponNode)
        {
            RaycastHit          hit;
            MuzzleLogicAccessor accessor          = new MuzzleLogicAccessor(weaponNode.muzzlePoint, weaponNode.weaponInstance);
            Vector3             worldPosition     = accessor.GetWorldPosition();
            Vector3             barrelOriginWorld = accessor.GetBarrelOriginWorld();
            Vector3             dir = worldPosition - barrelOriginWorld;

            if (PhysicsUtil.RaycastWithExclusion(barrelOriginWorld, dir, out hit, (worldPosition - barrelOriginWorld).magnitude + 10f, LayerMasks.VISUAL_STATIC, null))
            {
                base.ScheduleEvent(new CreateGraffitiEvent(barrelOriginWorld, dir, weaponNode.weaponInstance.WeaponInstance.transform.up), graffitiInstanceNode);
            }
        }
Example #14
0
        private void MeasurementUpdateCorrection(Vector3 data)
        {
            float val = (FACTOR_MEASURED_VALUE_TO_PREVIOUS_VALUE * this.predictedCovariance) / (((FACTOR_MEASURED_VALUE_TO_PREVIOUS_VALUE * this.predictedCovariance) * FACTOR_MEASURED_VALUE_TO_PREVIOUS_VALUE) + ENVIRONMENT_NOISE);

            if (!PhysicsUtil.IsValidFloat(val))
            {
                this.Reset(this.State);
            }
            else
            {
                this.State      = this.predictedState + (val * (data - (FACTOR_MEASURED_VALUE_TO_PREVIOUS_VALUE * this.predictedState)));
                this.covariance = (1f - (val * FACTOR_MEASURED_VALUE_TO_PREVIOUS_VALUE)) * this.predictedCovariance;
            }
        }
        protected override bool TestVisibility(VisualAspect aspect)
        {
            //if not in cylinder, can not see it
            float aspRad = aspect.Radius;

            if (aspRad > MathUtil.EPSILON)
            {
                if (!Cone.ContainsSphere(this.transform.position,
                                         this.transform.position + this.Direction * _range,
                                         _startRadius,
                                         _endRadius,
                                         aspect.transform.position,
                                         aspRad))
                {
                    return(false);
                }
            }
            else
            {
                if (!Cone.ContainsPoint(this.transform.position,
                                        this.transform.position + this.Direction * _range,
                                        _startRadius,
                                        _endRadius,
                                        aspect.transform.position))
                {
                    return(false);
                }
            }

            if (this.LineOfSightMask.value != 0)
            {
                var v = aspect.transform.position - this.transform.position;
                using (var lst = com.spacepuppy.Collections.TempCollection.GetList <RaycastHit>())
                {
                    int cnt = PhysicsUtil.RaycastAll(this.transform.position, v, lst, v.magnitude, this.LineOfSightMask);
                    for (int i = 0; i < cnt; i++)
                    {
                        //we ignore ourself
                        var r = lst[i].collider.FindRoot();
                        if (r != aspect.entityRoot && r != this.entityRoot)
                        {
                            return(false);
                        }
                    }
                }
            }

            return(true);
        }
Example #16
0
        private void OnDrawGizmosSelected()
        {
            Vector3?vector = PhysicsUtil.IntersectionPointWithLayer(base.gameObject, LayerConstants.GetPlayerLayerCollisionMask(), 20f, Vector3.down);

            if (vector.HasValue)
            {
                Gizmos.color = GeyserColor;
                Gizmos.DrawLine(base.gameObject.transform.position, vector.Value);
                Gizmos.DrawSphere(vector.Value, 0.05f);
                Gizmos.DrawWireSphere(vector.Value, GeyserDiameter / 2f);
                Gizmos.color = MagnetColor;
                Gizmos.DrawSphere(vector.Value + new Vector3(0f, GeyserHeight, 0f), 0.05f);
                Gizmos.DrawWireSphere(vector.Value + new Vector3(0f, GeyserHeight, 0f), MagnetDiameter / 2f);
            }
        }
Example #17
0
    public static List <int> abilityAoeDamage(int characterId, ETeam characterTeamId, Vector2 position, Vector2 attackPoint, Vector2 direction, float radius, float range, int damage)
    {
        Vector2 point = position + attackPoint + direction * range;
        List <CharacterObject> objectsHit = PhysicsUtil.findCharactersInRadius(characterId, point, radius);
        List <int>             returnList = new List <int>();

        foreach (CharacterObject objectHit in objectsHit)
        {
            if (objectHit.teamId != characterTeamId)
            {
                returnList.Add(objectHit.id);
            }
        }
        return(returnList);
    }
        private void BuildContainer(Transform containerPosition, Object containerPrefab, Transform hangarCamera)
        {
            containerPosition.DestroyChildren();
            GameObject hull = (GameObject)Object.Instantiate(containerPrefab);

            hull.transform.SetParent(containerPosition.transform);
            hull.transform.localPosition = Vector3.zero;
            hull.transform.localRotation = Quaternion.identity;
            PhysicsUtil.SetGameObjectLayer(containerPosition.gameObject, Layers.HANGAR);
            Renderer           containerRenderer   = TankBuilderUtil.GetContainerRenderer(hull);
            BurningTargetBloom componentInChildren = hangarCamera.GetComponentInChildren <BurningTargetBloom>();

            componentInChildren.targets.Clear();
            componentInChildren.targets.Add(containerRenderer);
        }
        private void initialize()
        {
            isEventFogActive     = false;
            isAdjustmentOverride = false;
            geyserPhase          = GeyserPhase.None;
            int num = CollectibleObjects.Length;

            spawnPoint = new Vector3?[num];
            for (int i = 0; i < num; i++)
            {
                GameObject  gameObject = CollectibleObjects[i];
                ref Vector3?reference  = ref spawnPoint[i];
                reference = PhysicsUtil.IntersectionPointWithLayer(gameObject, LayerConstants.GetPlayerLayerCollisionMask(), 20f, Vector3.down);
                gameObject.SetActive(value: false);
            }
        public void BuildTank(NodeAddedEvent e, HangarTankBaseSystem.HangarNode hangar, HangarTankBaseSystem.WeaponSkinItemPreviewLoadedNode weaponSkin, [Context, JoinByParentGroup] HangarTankBaseSystem.WeaponItemPreviewNode weaponItem, HangarTankBaseSystem.HullSkinItemPreviewLoadedNode tankSkin, [Context, JoinByParentGroup] HangarTankBaseSystem.TankItemPreviewNode tankItem, TankPaintItemPreviewLoadedNode tankPaint, WeaponPaintItemPreviewLoadedNode weaponPaint, HangarTankBaseSystem.HangarCameraNode hangarCamera, SingleNode <SupplyEffectSettingsComponent> settings)
        {
            Transform root = hangar.hangarTankPosition.transform;

            root.DestroyChildren();
            GameObject tankInstance = (GameObject)Object.Instantiate(tankSkin.resourceData.Data);

            tankInstance.transform.SetParent(root);
            tankInstance.transform.localPosition = Vector3.zero;
            tankInstance.transform.localRotation = Quaternion.identity;
            tankSkin.hangarItemPreview.Instance  = tankInstance;
            tankInstance.GetComponentInChildren <NitroEffectComponent>().InitEffect(settings.component);
            Transform  mountPoint     = tankInstance.GetComponent <MountPointComponent>().MountPoint;
            GameObject weaponInstance = (GameObject)Object.Instantiate(weaponSkin.resourceData.Data);

            weaponInstance.transform.SetParent(tankInstance.transform);
            weaponInstance.transform.localPosition = mountPoint.localPosition;
            weaponInstance.transform.localRotation = mountPoint.localRotation;
            weaponSkin.hangarItemPreview.Instance  = weaponInstance;
            GameObject tankPaintInstance = (GameObject)Object.Instantiate(tankPaint.resourceData.Data);

            tankPaintInstance.transform.SetParent(tankInstance.transform);
            tankPaintInstance.transform.localPosition = Vector3.zero;
            GameObject weaponPaintInstance = (GameObject)Object.Instantiate(weaponPaint.resourceData.Data);

            weaponPaintInstance.transform.SetParent(tankInstance.transform);
            weaponPaintInstance.transform.localPosition = Vector3.zero;
            PhysicsUtil.SetGameObjectLayer(root.gameObject, Layers.STATIC);
            this.ApplyPaint(tankInstance, weaponInstance, tankPaintInstance, weaponPaintInstance);
            weaponInstance.GetComponentInChildren <DoubleDamageEffectComponent>().InitEffect(settings.component);
            weaponInstance.GetComponentInChildren <DoubleDamageSoundEffectComponent>().RecalculatePlayingParameters();
            Renderer weaponRenderer = TankBuilderUtil.GetWeaponRenderer(weaponInstance);

            weaponRenderer.tag = "TankWeapon";
            Renderer hullRenderer = TankBuilderUtil.GetHullRenderer(tankInstance);

            hullRenderer.tag = "TankHull";
            weaponRenderer.reflectionProbeUsage = ReflectionProbeUsage.Off;
            weaponRenderer.lightProbeUsage      = LightProbeUsage.Off;
            hullRenderer.reflectionProbeUsage   = ReflectionProbeUsage.Off;
            hullRenderer.lightProbeUsage        = LightProbeUsage.Off;
            BurningTargetBloom componentInChildren = hangarCamera.cameraRootTransform.Root.GetComponentInChildren <BurningTargetBloom>();

            componentInChildren.targets.Clear();
            componentInChildren.targets.Add(weaponRenderer);
            componentInChildren.targets.Add(hullRenderer);
            base.ScheduleEvent <HangarTankBuildedEvent>(hangar);
        }
Example #21
0
        public override bool Execute(string[] args)
        {
            if (args.Length < 1 || args.Length > 2)
            {
                Console.LogError("Incorrect number of arguments!");
                return(false);
            }

            Identifiable.Id id;
            GameObject      prefab;

            try
            {
                id     = (Identifiable.Id)Enum.Parse(typeof(Identifiable.Id), args[0], true);
                prefab = GameContext.Instance.LookupDirector.GetPrefab(id);
            }
            catch
            {
                Console.LogError("Invalid ID!");
                return(false);
            }

            int count = 0;

            if (args.Length != 2 || !Int32.TryParse(args[1], out count))
            {
                count = 1;
            }

            for (int i = 0; i < count; i++)
            {
                if (Physics.Raycast(new Ray(Camera.main.transform.position, Camera.main.transform.forward), out var hit))
                {
                    var spawned = SRBehaviour.InstantiateActor(prefab, SceneContext.Instance.Player.GetComponent <RegionMember>().setId, true);
                    spawned.transform.position = hit.point + hit.normal * PhysicsUtil.CalcRad(spawned.GetComponent <Collider>());
                    var delta      = -(hit.point - Camera.main.transform.position).normalized;
                    var newForward = (delta - Vector3.Project(delta, hit.normal)).normalized;
                    spawned.transform.rotation = Quaternion.LookRotation(delta, hit.normal);
                }
            }
            return(true);
        }
        public void OnUpdate(TimeUpdateEvent e, RemoteSmoothTankNode node)
        {
            float deltaTime = e.DeltaTime;
            KalmanFilterComponent       kalmanFilter       = node.kalmanFilter;
            RemoteTankSmootherComponent remoteTankSmoother = node.remoteTankSmoother;
            Rigidbody rigidbody          = node.rigidbody.Rigidbody;
            Transform transform          = node.tankVisualRoot.transform;
            Transform rigidbodyTransform = node.rigidbody.RigidbodyTransform;

            this.KalmanFPSIndependentCorrect(kalmanFilter, rigidbodyTransform.position, deltaTime);
            float smoothingCoeff = deltaTime * remoteTankSmoother.smoothingCoeff;

            remoteTankSmoother.prevVisualPosition = this.SmoothPositionValue(remoteTankSmoother.prevVisualPosition, rigidbody.velocity, deltaTime, kalmanFilter.kalmanFilterPosition.State, smoothingCoeff);
            remoteTankSmoother.prevVisualRotation = this.SmoothRotationValue(remoteTankSmoother.prevVisualRotation, rigidbody.angularVelocity, deltaTime, rigidbodyTransform.rotation, smoothingCoeff);
            if (PhysicsUtil.IsValidVector3(remoteTankSmoother.prevVisualPosition) && PhysicsUtil.IsValidQuaternion(remoteTankSmoother.prevVisualRotation))
            {
                transform.position = remoteTankSmoother.prevVisualPosition;
                transform.rotation = remoteTankSmoother.prevVisualRotation;
            }
        }
Example #23
0
    // Token: 0x06005583 RID: 21891 RVA: 0x001D81E8 File Offset: 0x001D65E8
    private void Update()
    {
        if (this.Source == null || this.Target == null || this._renderer == null)
        {
            return;
        }
        Vector3  vector    = this.Target.position;
        Collider component = this.Target.GetComponent <Collider>();

        if (component != null)
        {
            vector = PhysicsUtil.ClosestPointOnCollider(component, this.Source.position);
        }
        base.transform.LookAt(vector);
        float magnitude = (vector - this.Source.position).magnitude;

        this.Source.localScale = new Vector3(magnitude, 1f, 1f);
        this._renderer.material.mainTextureScale   = new Vector2(magnitude * this.TextureScale, 1f);
        this._renderer.material.mainTextureOffset += new Vector2(Time.deltaTime * this.ScrollSpeed, 0f);
    }
Example #24
0
    IEnumerator coinEff(int effnum, Vector2 tartgetpos)
    {
        var   re   = GetComponent <RectTransform>();
        float maxx = re.rect.size.x;

        maxx = Camera.main.ScreenToWorldPoint(new Vector3(maxx, 0, 0)).x;
        for (int i = 0; i < effnum; i++)
        {
            yield return(new WaitForSeconds(0.1f));

            Vector2 inipos = new Vector2(Random.Range(0, maxx), 0);
            //inipos = Camera.main.ScreenToWorldPoint(inipos);
            var ef = Instantiate(eff, transform);
            ef.GetComponent <RectTransform>().position = inipos;
            float centery = tartgetpos.y + Random.Range(50, 100);
            var   li      = PhysicsUtil.GetParabolaInitVelocity(inipos, tartgetpos, -9.8f, centery, 0) * buc;
            StartCoroutine(moveeff(ef, tartgetpos, li));
        }
        yield return(new WaitForSeconds(effnum * 0.1f));

        Shownext();
    }
Example #25
0
    // Token: 0x06005390 RID: 21392 RVA: 0x001CD23C File Offset: 0x001CB63C
    public static Vector3 ClosestPointOnCollider(Collider col, Vector3 pt, ref bool isPointInside)
    {
        if (col == null)
        {
            return(Vector3.zero);
        }
        SphereCollider sphereCollider = col as SphereCollider;

        if (sphereCollider != null)
        {
            return(PhysicsUtil.ClosestPointOnCollider(sphereCollider, pt, ref isPointInside));
        }
        BoxCollider boxCollider = col as BoxCollider;

        if (boxCollider != null)
        {
            return(PhysicsUtil.ClosestPointOnCollider(boxCollider, pt, ref isPointInside));
        }
        CapsuleCollider capsuleCollider = col as CapsuleCollider;

        if (capsuleCollider != null)
        {
            return(PhysicsUtil.ClosestPointOnCollider(capsuleCollider, pt, ref isPointInside));
        }
        Bounds     bounds    = col.bounds;
        bool       flag      = pt.x >= bounds.min.x && pt.x <= bounds.max.x && pt.y >= bounds.min.y && pt.y <= bounds.max.y && pt.z >= bounds.min.z && pt.z <= bounds.max.z;
        Vector3    vector    = (!flag) ? col.ClosestPointOnBounds(pt) : pt;
        Vector3    direction = bounds.center - vector;
        Ray        ray       = new Ray(vector, direction);
        RaycastHit raycastHit;

        if (col.Raycast(ray, out raycastHit, direction.magnitude))
        {
            isPointInside = false;
            return(raycastHit.point);
        }
        isPointInside = flag;
        return(col.ClosestPointOnBounds(pt));
    }
Example #26
0
        public override void update(float dt)
        {
            ActiveDungeon     activeDungeon          = GameLogic.Binder.GameState.ActiveDungeon;
            CharacterInstance primaryPlayerCharacter = activeDungeon.PrimaryPlayerCharacter;

            if ((base.Character.ManualTargetPos != Vector3.zero) && (PhysicsUtil.DistBetween(base.Character, base.Character.ManualTargetPos) > 1f))
            {
                this.m_movementBehaviour.update(dt);
            }
            else if (((primaryPlayerCharacter.TargetCharacter != null) && (PhysicsUtil.DistBetween(primaryPlayerCharacter, primaryPlayerCharacter.TargetCharacter) > ConfigGameplay.PASSIVE_HP_REGEN_PROXIMITY_THRESHOLD)) || (primaryPlayerCharacter.ManualTargetPos != Vector3.zero))
            {
                if ((base.Character.TargetCharacter != primaryPlayerCharacter.TargetCharacter) || (base.Character.ManualTargetPos != primaryPlayerCharacter.ManualTargetPos))
                {
                    CmdSetCharacterTarget.ExecuteStatic(base.Character, primaryPlayerCharacter.TargetCharacter, primaryPlayerCharacter.ManualTargetPos);
                }
                this.m_movementBehaviour.update(dt);
                this.m_seekTacticalPosition = true;
            }
            else if (this.m_seekTacticalPosition)
            {
                this.m_targetingAiBehaviour.update(dt);
                if (base.Character.TargetCharacter != null)
                {
                    Vector3 worldPt = base.Character.TargetCharacter.PhysicsBody.Transform.position - ((Vector3)(base.Character.TargetCharacter.PhysicsBody.Transform.forward * 1.5f));
                    worldPt = activeDungeon.ActiveRoom.calculateNearestEmptySpot(worldPt, worldPt - base.Character.TargetCharacter.PhysicsBody.Transform.position, 1f, 1f, 6f, null);
                    CmdSetCharacterTarget.ExecuteStatic(base.Character, null, worldPt);
                    this.m_seekTacticalPosition = false;
                }
            }
            else
            {
                this.m_targetingAiBehaviour.update(dt);
                this.m_movementBehaviour.update(dt);
                if (((base.Character.TargetCharacter != null) && this.m_movementBehaviour.WithinAttackDistance) && base.Character.PhysicsBody.rotatedEnoughForMovement())
                {
                    base.Character.AttackRoutine = GameLogic.Binder.CommandProcessor.executeCharacterSpecific(base.Character, new CmdAttackMelee(base.Character, base.Character.TargetCharacter), 0f);
                }
            }
        }
Example #27
0
    public static IEnumerator ThrowDrop(DropAnimation target, Vector3 endPosition, float time)
    {
        Collider2D collider = target.GetComponent <Collider2D>();

        if (collider != null)
        {
            collider.enabled = false;
        }

        IEnumerator other  = PhysicsUtil.MoveInLine(target.transform, endPosition, time);
        IEnumerator height = PhysicsUtil.MoveInArc(target.dropTransform, new Vector3(0.0f, 0.0f, 0.0f), time, true);

        while (other.MoveNext() && height.MoveNext())
        {
            yield return(null);
        }


        if (collider != null)
        {
            collider.enabled = true;
        }
    }
Example #28
0
    IEnumerator moveeff(Transform eff, Vector3 t1, Vector3 ver)
    {
        yield return(null);

        float   t      = 0;
        Vector3 inipos = eff.position;

        while (Vector3.Distance(eff.position, t1) > 25)
        {
            t += Time.deltaTime * 8;
            var next = PhysicsUtil.GetParabolaNextPosition(inipos, ver, -9.8f, t);
            eff.right    = next - eff.position;
            eff.position = next;
            yield return(new WaitForEndOfFrame());

            if (t > 20f)
            {
                break;
            }
        }
        t = Vector3.Distance(eff.position, efftarget.position);
        while (t > 10)
        {
            var dir = efftarget.position - eff.position;
            eff.position += dir * Time.deltaTime * 3;
            if (t < 100)
            {
                var t2 = t * 0.01f;
                eff.localScale = new Vector3(t2, t2, t2);
            }
            yield return(new WaitForEndOfFrame());

            t = Vector3.Distance(eff.position, efftarget.position);
        }
        Destroy(eff.gameObject);
    }
Example #29
0
    // Token: 0x06005790 RID: 22416 RVA: 0x001E32FC File Offset: 0x001E16FC
    private void CheckSafetyBubble()
    {
        if (this.currentAvatar == null || this.currentAvatarDescriptor == null)
        {
            return;
        }
        if (this._avatarPedestal != null)
        {
            return;
        }
        if (this._vrcPlayer == null)
        {
            return;
        }
        if (!VRCInputManager.personalSpace)
        {
            this.SetIsInsidePersonalSpace(false);
            return;
        }
        if (APIUser.IsFriendsWith(this._vrcPlayer.player.userId))
        {
            this.SetIsInsidePersonalSpace(false);
            return;
        }
        float   y              = this.currentAvatarDescriptor.ViewPosition.y;
        float   num            = Mathf.Lerp(this.MinBubbleRadius, this.MaxBubbleRadius, Mathf.InverseLerp(2f, 4f, y));
        float   capsuleHeight  = y + num * 2f;
        Vector3 capsuleCenter  = new Vector3(0f, y / 2f, 0f);
        Vector3 worldCameraPos = VRCVrCamera.GetInstance().GetWorldCameraPos();
        bool    flag           = false;

        PhysicsUtil.ClosestPointOnCapsule(base.transform.localToWorldMatrix, capsuleCenter, capsuleHeight, num, 1, worldCameraPos, ref flag);
        bool flag2 = false;

        if (flag)
        {
            this.SetIsInsidePersonalSpace(true);
            flag2 = true;
        }
        else
        {
            Animator component = this.currentAvatar.GetComponent <Animator>();
            if (component != null && component.isHuman)
            {
                Transform boneTransform = component.GetBoneTransform(HumanBodyBones.LeftHand);
                if (boneTransform != null && Vector3.SqrMagnitude(boneTransform.position - worldCameraPos) <= this.HandBubbleRadius * this.HandBubbleRadius)
                {
                    this.SetIsInsidePersonalSpace(true);
                    flag2 = true;
                }
                if (!flag2)
                {
                    Transform boneTransform2 = component.GetBoneTransform(HumanBodyBones.RightHand);
                    if (boneTransform2 != null && Vector3.SqrMagnitude(boneTransform2.position - worldCameraPos) <= this.HandBubbleRadius * this.HandBubbleRadius)
                    {
                        this.SetIsInsidePersonalSpace(true);
                        flag2 = true;
                    }
                }
            }
        }
        if (!flag2)
        {
            this.SetIsInsidePersonalSpace(false);
        }
    }
Example #30
0
        protected override bool TestVisibility(VisualAspect aspect)
        {
            //if not in cylinder, can not see it
            var halfHeight = _height / 2.0f;
            var rod        = this.Rod;
            var center     = this.GetCenterInWorldSpace();
            var otherPos   = aspect.transform.position;

            float aspRad = aspect.Radius;

            if (aspRad > MathUtil.EPSILON)
            {
                if (!Cylinder.ContainsSphere(center - (rod * halfHeight),
                                             center + (rod * halfHeight),
                                             _radius,
                                             _innerRadius,
                                             otherPos,
                                             aspRad))
                {
                    return(false);
                }

                if (this._angle < 360.0f)
                {
                    var   v = VectorUtil.SetLengthOnAxis(otherPos - center, rod, 0f);
                    var   a = Vector3.Angle(this.transform.forward, v);
                    float k = 2f * Mathf.Asin(aspRad / (Mathf.Sqrt(v.sqrMagnitude + (aspRad * aspRad) / 4f))) * Mathf.Rad2Deg;
                    if (a > (_angle / 2.0f) - k)
                    {
                        return(false);
                    }
                }
            }
            else
            {
                if (!Cylinder.ContainsPoint(center - (rod * halfHeight),
                                            center + (rod * halfHeight),
                                            _radius,
                                            _innerRadius,
                                            otherPos))
                {
                    return(false);
                }

                if (this._angle < 360.0f)
                {
                    var v = VectorUtil.SetLengthOnAxis(otherPos - center, rod, 0f);
                    var a = Vector3.Angle(this.transform.forward, v);
                    if (a > this._angle / 2.0f)
                    {
                        return(false);
                    }
                }
            }

            if (this.LineOfSightMask.value != 0)
            {
                var v = otherPos - center;
                using (var lst = com.spacepuppy.Collections.TempCollection.GetList <RaycastHit>())
                {
                    int cnt = PhysicsUtil.RaycastAll(this.transform.position, v, lst, v.magnitude, this.LineOfSightMask);
                    for (int i = 0; i < cnt; i++)
                    {
                        //we ignore ourself
                        var r = lst[i].collider.FindRoot();
                        if (r != aspect.entityRoot && r != this.entityRoot)
                        {
                            return(false);
                        }
                    }
                }
            }

            return(true);
        }