public void Spawn(ServerGameEntity entity)
        {
            ViewTypeEnum viewType      = entity.viewType.value;
            Vector3      spawnPosition = entity.spawnTransform.position;
            Quaternion   spawnRotation = entity.spawnTransform.rotation;

            GameObject prefab = prefabStorage.GetPrefab(viewType);
            GameObject go     = physicsSpawner.SpawnProjectile(prefab, spawnPosition, spawnRotation);

            go.layer = projectileLayerNumber;
            entity.AddTransform(go.transform);
            Rigidbody rigidbody = go.GetComponent <Rigidbody>();

            entity.AddRigidbody(rigidbody);
            go.Link(entity);
            entity.AddView(go);

            if (entity.hasParentWarship)
            {
                var        projectileCollider = go.GetComponent <Collider>();
                Collider[] warshipColliders   = entity.parentWarship.entity.warshipColliders.colliders;


                Vector3 parentVelocity = entity.parentWarship.entity.rigidbody.value.velocity;
                rigidbody.velocity = parentVelocity;
                physicsSpawner.Ignore(new[] { projectileCollider }, warshipColliders);
            }
        }