public void InterpolateTo(Position position, bool keepHeading)
        {
            if (PhysicsObj == null)
            {
                return;
            }

            var dest = PositionQueue.Count > 0 && PositionQueue.Last().Type == InterpolationNodeType.PositionType ?
                       PositionQueue.Last().Position : PhysicsObj.Position;

            var dist = dest.Distance(position);

            if (PhysicsObj.GetAutonomyBlipDistance() >= dist)
            {
                if (PhysicsObj.Position.Distance(position) > 0.05f)
                {
                    while (PositionQueue.Count > 0)
                    {
                        var lastNode = PositionQueue.Last();
                        if (lastNode.Type != InterpolationNodeType.PositionType || lastNode.Position.Distance(position) >= 0.05f)
                        {
                            break;
                        }

                        PositionQueue.DequeueLast();
                    }
                    while (PositionQueue.Count >= 20)
                    {
                        PositionQueue.Dequeue();
                    }

                    var interpolationNode = new InterpolationNode(InterpolationNodeType.PositionType, position);
                    if (keepHeading)
                    {
                        interpolationNode.Position.Frame.set_heading(PhysicsObj.get_heading());
                    }

                    PositionQueue.Enqueue(interpolationNode);
                }
                else
                {
                    if (!keepHeading)
                    {
                        PhysicsObj.set_heading(position.Frame.get_heading(), true);
                    }

                    StopInterpolating();
                }
            }
            else
            {
                var interpolationNode = new InterpolationNode(InterpolationNodeType.PositionType, position);
                if (keepHeading)
                {
                    interpolationNode.Position.Frame.set_heading(PhysicsObj.get_heading());
                }

                PositionQueue.Enqueue(interpolationNode);
                NodeFailCounter = 4;
            }
        }