// Use this for initialization void Start() { GameObject gmHold = GameObject.Find ("GameManager"); physMan = gmHold.GetComponent<PhysicsManipulation> (); box = gameObject.GetComponent<SpriteRenderer> (); originalBackgroundColor = box.color; }
void Start() { GameObject gmHold = GameObject.Find ("GameManager"); physMan = gmHold.GetComponent<PhysicsManipulation> (); friction = gmHold.GetComponent<BoxCollider2D> ().sharedMaterial; noFriction = gmHold.GetComponent<CircleCollider2D> ().sharedMaterial; startingPos = gameObject.transform.position; }
void Awake() { // Setting up references. groundCheck = transform.Find ("GroundCheck"); ceilingCheck = transform.Find ("CeilingCheck"); GameObject gmHold = GameObject.Find ("GameManager"); physMan = gmHold.GetComponent<PhysicsManipulation> (); whatIsGround = LayerMask.GetMask ("Ground"); }
public void TurnOnForwardClip() { sounds = GetComponents<AudioSource> (); forward = sounds [0]; backward = sounds [1]; physMan = GameObject.Find ("GameManager").GetComponent<PhysicsManipulation> (); lengthOfClip = forward.clip.length; float currectTimeBackward = backward.time; float getTimeToStartForwardClip = lengthOfClip - currectTimeBackward; forward.time = getTimeToStartForwardClip; backward.Stop (); forward.Play (); }
// Use this for initialization void Start() { GameObject gmHold = GameObject.Find ("GameManager"); physMan = gmHold.GetComponent<PhysicsManipulation> (); timeKey = GameObject.Find ("Key").GetComponent<TimeReversalHandlerKey> (); }
// Use this for initialization void Start() { GameObject gmHold = GameObject.Find ("GameManager"); physMan = gmHold.GetComponent<PhysicsManipulation> (); textStyle.normal.textColor = Color.black; }
void Awake() { GameObject gmHold = GameObject.Find ("GameManager"); physMan = gmHold.GetComponent<PhysicsManipulation> (); character = GetComponent<PlatformerCharacter2D> (); }
// Use this for initialization void Start() { GameObject gmHold = GameObject.Find ("GameManager"); physMan = gmHold.GetComponent<PhysicsManipulation> (); }