Example #1
0
        public World()
        {
            float w, h;

            w        = 640.0f; h = 480.0f;
            bodyList = new List <Body>();

            engine            = new PhysicsEngine();
            engine.BroadPhase = new Physics2DDotNet.Detectors.BruteForceDetector();
            engine.Solver     = new Physics2DDotNet.Solvers.SequentialImpulsesSolver();
            engine.AddLogic(new GravityField(new Vector2D(0, 500), new Lifespan()));

            Coefficients coffecients = new Coefficients(.8f, .5f);
            Shape        floor       = new Polygon(Polygon.CreateRectangle(100.0f, w), 2.0f);
            Shape        left        = new Polygon(Polygon.CreateRectangle(h, 100.0f), 2.0f);
            Shape        right       = new Polygon(Polygon.CreateRectangle(h, 100.0f), 2.0f);

            Physics2DDotNet.Body floorData = new Physics2DDotNet.Body(new PhysicsState(new ALVector2D(0.0f, w / 2.0f, h + 50.0f)), floor, new MassInfo(Scalar.PositiveInfinity, Scalar.PositiveInfinity), coffecients, new Lifespan());
            Physics2DDotNet.Body leftData  = new Physics2DDotNet.Body(new PhysicsState(new ALVector2D(0.0f, -50.0f, h / 2.0f)), left, new MassInfo(Scalar.PositiveInfinity, Scalar.PositiveInfinity), coffecients, new Lifespan());
            Physics2DDotNet.Body rightData = new Physics2DDotNet.Body(new PhysicsState(new ALVector2D(0.0f, w + 50.0f, h / 2.0f)), right, new MassInfo(Scalar.PositiveInfinity, Scalar.PositiveInfinity), coffecients, new Lifespan());
            floorData.IgnoresGravity = true;
            leftData.IgnoresGravity  = true;
            rightData.IgnoresGravity = true;
            engine.AddBody(floorData);
            engine.AddBody(leftData);
            engine.AddBody(rightData);
        }
Example #2
0
        private Will()
        {
            _engine = new PhysicsEngine
            {
                BroadPhase = new Physics2DDotNet.Detectors.SelectiveSweepDetector(),
                Solver     = new Physics2DDotNet.Solvers.SequentialImpulsesSolver
                {
                    AllowedPenetration = 0.0001f
                }
            };
            _engine.AddLogic(new GravityField(new Vector2D(0, -300), new Lifespan()));

            _engine.Updated += OnEngineUpdated;

            _timer = new PhysicsTimer(_engine.Update, .005f);
        }
        /// <summary>
        /// Initializes a new instance of the <see cref="ScrollViewer"/> class.
        /// </summary>
        public ScrollViewer()
        {
            borderSoftness = BorderSoftness;

            AddHandler(MultitouchScreen.NewContactEvent, (NewContactEventHandler)OnNewContact);
            AddHandler(MultitouchScreen.ContactMovedEvent, (ContactEventHandler)OnContactMoved);
            AddHandler(MultitouchScreen.ContactRemovedEvent, (ContactEventHandler)OnContactRemoved);
            AddHandler(MultitouchScreen.ContactLeaveEvent, (ContactEventHandler)OnContactLeave);

            engine            = new PhysicsEngine();
            engine.BroadPhase = new SweepAndPruneDetector();
            engine.Solver     = new SequentialImpulsesSolver();
            engine.AddLogic(new BoundsConstrainLogic(this));
            timer = new PhysicsTimer(PhysicsTimerCallback, 0.01);

            Loaded += ScrollViewer_Loaded;
        }