void DoSkill(SkillInfo skill, ObjectData objData, Physics2DData physics2DData, ActorData actorData)
        {
            switch (skill.skillType)
            {
            case SkillType.Fly:
                var flyData = objData.GetData <ActorFlyData>();
                flyData.duration        = skill.duration;
                flyData.currentDuration = 0;

                objData.SetDirty(flyData, physics2DData, actorData);
                break;

            case SkillType.Dash:
                var dashData = objData.GetData <ActorDashData>();
                dashData.duration        = skill.duration;
                dashData.currentDuration = 0;

                objData.SetDirty(dashData, physics2DData, actorData);
                break;

            case SkillType.Stress:
                var stressData = objData.GetData <ActorStressData>();
                stressData.duration        = skill.duration;
                stressData.currentDuration = 0;

                objData.SetDirty(stressData, physics2DData, actorData);
                break;
            }
        }
Example #2
0
 void UpdateRigidbody(Physics2DData data)
 {
     rb                 = rb ?? GetComponent <Rigidbody2D>();
     rb.velocity        = data.velocity;
     transform.position = data.position;
     transform.rotation = data.rotation;
     rb.angularVelocity = data.angularVelocity;
 }
Example #3
0
    // Update is called once per frame
    void Update()
    {
        rb = rb ?? GetComponent <Rigidbody2D>();
        if (!hasAuthority)
        {
            return;
        }

        Physics2DData p2d = new Physics2DData(rb);

        CmdSetData(p2d);
    }
Example #4
0
 void CmdSetData(Physics2DData p2d)
 {
     data = p2d;
 }