void SetPhysicalProperties(GameObject bullet) { PhysicalProjectile physicalProjectile = bullet.GetComponent <PhysicalProjectile>(); physicalProjectile.SetVelocityMagnitude(projectileData.velocityMagnitude); physicalProjectile.SetLifeSpan(projectileData.lifeSpan); }
void OnTriggerStay2D(Collider2D other) { //Ignore owner if (other.gameObject == owner.gameObject) { return; } if (other.CompareTag("Player")) { if (!damagedPlayers.Contains(other.gameObject)) { other.GetComponentInParent <PlayerData>().TakeDamage(damage, owner.GetPlayerMovement().GetPlayerAngle(), knockbackPower, owner); damagedPlayers.Add(other.gameObject); } } else if (canReflect && other.CompareTag("Bullet")) { if (!damagedPlayers.Contains(other.gameObject)) { PhysicalProjectile bullet = other.GetComponent <PhysicalProjectile>(); if (bullet.GetOwner() == owner) { return; } bullet.ReflectBullet(owner, reflectSpeedAmp, reflectDamageAmp); damagedPlayers.Add(other.gameObject); } } }