void OnTriggerEnter2D(Collider2D other) { GameObject obj = other.gameObject; switch (obj.tag) { case Config.TAG_PLAYER: PhysicalPlayerController p = obj.GetComponent <PhysicalPlayerController>(); p.onIce(); break; } }
void OnTriggerEnter2D(Collider2D other) { GameObject obj = other.gameObject; switch (obj.tag) { case Config.TAG_PLAYER: PhysicalPlayerController p = obj.GetComponent <PhysicalPlayerController>(); p.onIce(); break; } }