protected new void Start() { sceneController = (FirstController)Director.getInstance().sceneController; if (sceneController.is_physics == true) { sceneController.actionManager = this; } Fly.Add(PhysicMoveAction.GetSSAction()); }
public static PhysicMoveAction GetSSAction() { PhysicMoveAction action = ScriptableObject.CreateInstance <PhysicMoveAction>(); return(action); }