public void AddTorque(Vector3 force, ForceMode forceMode)
    {
        int forceModeInt = (int)forceMode;

        if (forceMode == ForceMode.Acceleration)
        {
            forceModeInt = 3;
        }

        physXForce.FromVector(force);
        PhysXLib.AddTorque(physXBody, physXForce, forceModeInt);
    }