public void FileManipulation() { using var pfs = new PhysFS(""); pfs.SetWriteDir("./"); pfs.Mount("./", "/", true); using (var sw = new StreamWriter(pfs.OpenWrite("foo"))) { sw.Write("hello, world! èòàùã こんにちは世界 你好世界"); } Assert.True(File.Exists("./foo")); var fileContent = File.ReadAllText("./foo"); using (var sr = new StreamReader(pfs.OpenRead("foo"))) { sr.ReadToEnd().Should().BeEquivalentTo(fileContent); } using (var sw = new StreamWriter(pfs.OpenAppend("foo"))) { sw.Write("foo"); } File.ReadAllText("./foo").Should().BeEquivalentTo(fileContent + "foo"); pfs.Delete("foo"); Assert.False(File.Exists("./foo")); }
static bool SetWriteDirectory(string[] args) { if (args.Length < 1) { Console.WriteLine("Usage: setwritedir <dir>"); return(false); } physFS.SetWriteDir(args[0]); return(true); }
public void DirectoryManipulation() { using var pfs = new PhysFS(""); pfs.SetWriteDir("./"); pfs.GetWriteDir().Should().Be("./"); pfs.CreateDirectory("hello"); Directory.Exists("./hello").Should().BeTrue(); pfs.Delete("hello"); Directory.Exists("./hello").Should().BeFalse(); }
void DirectoryManipulation() { using (var pfs = new PhysFS("")) { pfs.SetWriteDir("./"); Assert.Equal("./", pfs.GetWriteDir()); pfs.Mkdir("hello"); Assert.True(Directory.Exists("./hello")); pfs.Delete("hello"); Assert.False(Directory.Exists("./hello")); } }
public void SetupFileSystems() { var seporator = filesystemLink.GetDirSeparator(); var BaseDataDir = Environment.CurrentDirectory + seporator + "GameData"; var UnPackedData = BaseDataDir + seporator + "Unpacked"; var Packed = BaseDataDir + seporator + "Packed"; var saveData = BaseDataDir + seporator + "SaveData"; filesystemLink.PermitSymbolicLinks(true); Directory.CreateDirectory(BaseDataDir); Directory.CreateDirectory(UnPackedData); Directory.CreateDirectory(Packed); Directory.CreateDirectory(saveData); filesystemLink.SetWriteDir(saveData); filesystemLink.Mount(UnPackedData, "", true); SetupPackedData(Packed); }