protected PhpAssemblyBuilder(PhpAssembly /*!*/ assembly, AssemblyName assemblyName, string moduleName, string directory, string fileName, AssemblyKinds kind, ICollection <ResourceFileReference> resources, bool debug, bool force32bit, bool saveOnlyAssembly, Win32IconResource icon) : base(assembly) { this.kind = kind; this.debuggable = debug; this.Force32Bit = force32bit; this.fileName = fileName; this.directory = directory; this.icon = icon; this.resources = resources; #if SILVERLIGHT AssemblyBuilder assembly_builder = AppDomain.CurrentDomain.DefineDynamicAssembly(assemblyName, AssemblyBuilderAccess.Run); ModuleBuilder module_builder = (ModuleBuilder)assembly_builder.ManifestModule; // SILVERLIGHT: hack? http://silverlight.org/forums/p/1444/3919.aspx#3919 #else AssemblyBuilder assembly_builder = AppDomain.CurrentDomain.DefineDynamicAssembly(assemblyName, saveOnlyAssembly ? AssemblyBuilderAccess.Save : AssemblyBuilderAccess.RunAndSave, directory); ModuleBuilder module_builder = assembly_builder.DefineDynamicModule(moduleName, fileName, debug); #endif DefineGlobalType(module_builder); assembly.WriteUp(module_builder, Path.Combine(directory, fileName)); // TODO: Combine can be avoided (pass path instead of directory + fileName) }
protected PhpAssemblyBuilder(PhpAssembly/*!*/ assembly, AssemblyName assemblyName, string moduleName, string directory, string fileName, AssemblyKinds kind, ICollection<ResourceFileReference> resources, bool debug, bool force32bit, bool saveOnlyAssembly, Win32IconResource icon) : base(assembly) { this.kind = kind; this.debuggable = debug; this.Force32Bit = force32bit; this.fileName = fileName; this.directory = directory; this.icon = icon; this.resources = resources; #if SILVERLIGHT AssemblyBuilder assembly_builder = AppDomain.CurrentDomain.DefineDynamicAssembly(assemblyName, AssemblyBuilderAccess.Run); ModuleBuilder module_builder = (ModuleBuilder)assembly_builder.ManifestModule; // SILVERLIGHT: hack? http://silverlight.org/forums/p/1444/3919.aspx#3919 #else AssemblyBuilder assembly_builder = AppDomain.CurrentDomain.DefineDynamicAssembly(assemblyName, saveOnlyAssembly ? AssemblyBuilderAccess.Save : AssemblyBuilderAccess.RunAndSave, directory); ModuleBuilder module_builder = assembly_builder.DefineDynamicModule(moduleName, fileName, debug); #endif DefineGlobalType(module_builder); assembly.WriteUp(module_builder, Path.Combine(directory, fileName)); // TODO: Combine can be avoided (pass path instead of directory + fileName) }
/// <summary> /// Used by the builder. /// </summary> protected PhpModule(CompilationUnitBase/*!*/ compilationUnit, PhpAssembly/*!*/ assembly) : base(assembly) { this._compilationUnit = compilationUnit; }
public PhpAssemblyBuilderBase(PhpAssembly /*!*/ assembly) { this.assembly = assembly; }
public PhpAssemblyBuilderBase(PhpAssembly/*!*/ assembly) { this.assembly = assembly; }