private void InitializeSingleton() { if (Instance == null) { Instance = this; } else if (Instance != this) { Destroy(this); } }
private void Awake() { _PV = GetComponent <PhotonView>(); _photonGame = PhotonGame.Instance; _photonPlayerListingMenu = PhotonPlayerListingMenu.Instance; _changeWeaponBar = ChangeWeaponBar.Instance; _uiManager = UIManager.Instance; _player = PhotonNetwork.LocalPlayer; _cameraFollow = CameraFollow.Instance; }