void Awake() { inst = this; mainCam.gameObject.SetActive(false); subCam.gameObject.SetActive(true); PhotonNetwork.SendRate = 60; if (!PhotonNetwork.IsConnected) { PhotonNetwork.ConnectUsingSettings(); } }
private void Start() { photonInit = new PhotonInit(); main = GameObject.Find("Main"); options = GameObject.Find("Options"); multiplayer = GameObject.Find("Multiplayer"); main.SetActive(true); options.SetActive(false); multiplayer.SetActive(false); }
private void InstantiateController() { if (Instance == null) { Instance = this; PhotonNetwork.ConnectUsingSettings("v0.9"); DontDestroyOnLoad(this); } else if (this != Instance) { Destroy(this.gameObject); } }
void Awake() { if (instance != null) { DestroyImmediate(gameObject); return; } DontDestroyOnLoad(gameObject); instance = this; PhotonNetwork.automaticallySyncScene = true; PhotonNetwork.CrcCheckEnabled = true; //PhotonNetwork.logLevel = NetworkLogLevel.Full; }
// Update is called once per frame void Update() { if (gameTime <= 0) { isend = true; } if (!isend) { sectime = (gameTime / 60) + ":"; if (((gameTime % 60) < 10)) { sectime += "0" + (gameTime % 60); } else { sectime += (gameTime % 60).ToString(); } leftTime.text = sectime; } else { leftTime.text = "Time Over!"; if (result.GetActive() == false) { sfx.Play(); result.SetActive(true); } } if (Input.GetKey(KeyCode.P)) { PhotonInit.leaveRoom(); LoadingSceneManager.LoadScene("Main_menu"); } eliminate.color += (new Color(1, 1, 1, 0) - eliminate.color) / 20; eliminate.transform.localScale += (new Vector3(1, 1) - eliminate.transform.localScale) / 20; }
void Start() { pi = GameObject.Find("PhotonInit").GetComponent <PhotonInit>(); DataManager.instance.OnHttpRequestForCreatingAccount += OnHttpRequestForCreatingAccount; DataManager.instance.OnHttpRequestForRankingList += OnHttpRequestForRankingList; DataManager.instance.OnHttpRequestForUpdateRankingPoint += OnHttpRequestForUpdateRankingPoint; DataManager.instance.OnHttpRequestForCostumes += OnHttpRequestForCostumes; DataManager.instance.OnHttpRequestForWeapons += OnHttpRequestForWeapons; DataManager.instance.OnHttpRequestForDML += OnHttpRequestForDML; dbWorks = 0; defaultDBWorks = 0; loadingScene = LoadingScene(); StartCoroutine(loadingScene); id = PlayerPrefs.GetString("USER_ID"); scrollPos = 0; itemNumber = 1; gameResult = GameObject.Find("GameResult"); if (gameResult != null) { gr = gameResult.GetComponent <GameResult>(); gi = GameObject.Find("GameItems(Clone)").GetComponent <GameItems>(); int state = gr.getState(); int point = 0; switch (state) { case 0: point = 0; break; case 1: point = 20; string itemType = gr.getItemType(); string item = gr.getItem(); updateGottenItem(); if (gi != null) { updateCostume(); updateWeapons(); } break; case 2: point = -20; if (gi != null) { updateCostume(); updateWeapons(); } break; case 5: setCanvas(0); break; default: point = 0; break; } if (point != 0) { dbWorks++; DataManager.instance.UpdateRankingPoint(id, point); } Destroy(gameResult); } else { GameObject gameItems = (GameObject)Instantiate(gogi); gi = gogi.GetComponent <GameItems>(); if (string.IsNullOrEmpty(PlayerPrefs.GetString("USER_ID"))) { StartCoroutine(WaitForPhoton(1)); return; } } StartCoroutine(WaitForDBWorks()); }
void Start() { photonInit = transform.GetComponent<PhotonInit>(); targetController = gameObject; }