void LateUpdate() { if (Input.GetButtonDown("Fire1")) { //disable text dMenu.hintText.enabled = false; dMenu.textFade = 0; dMenu.hintTimer = 0; //play sound shutterSound.Play(); //save image StartCoroutine(ScreenshotEncode()); //save data PhotoInfo photoInfo = new PhotoInfo(raycastDetail * raycastDetail); //cast rays for (int i = 0; i < raycastDetail; i++) { float xAngle = vertFov * (.5f - (i + .5f) / (float)raycastDetail); for (int j = 0; j < raycastDetail; j++) { float yAngle = horizFov * (.5f - (j + .5f) / (float)raycastDetail); RaycastHit rayHit; Transform mCam = Camera.main.transform; Vector3 angle = mCam.rotation * Quaternion.Euler(xAngle, yAngle, 0) * Vector3.forward; Ray ray = new Ray(mCam.position, angle); if (Physics.Raycast(ray, out rayHit)) { PipeInfoHolder pipe = rayHit.transform.GetComponent <PipeInfoHolder>(); if (pipe != null) { photoInfo.pipeDetection[i * raycastDetail + j] = pipe.info; //GameObject.CreatePrimitive(PrimitiveType.Sphere).transform.position = rayHit.point;//Debug spheres } } } } storage.infos.Add(photoInfo); Debug.Log("pipes: " + photoInfo.countPipes() + "" + " density: " + photoInfo.pipeDensity()); } }
public void grow() { transform.localScale = normalScale * biggerScale; Debug.Log("pipes: " + info.countPipes() + " density: " + info.pipeDensity() + " redness " + info.detectColor(Color.red)); }