// Use this for initialization void Start() { forwardAngle = 90; grounded = true; alive = true; rb = this.GetComponent <Rigidbody>(); initialCarAngle = this.transform.rotation.eulerAngles.y; startConstraints = rb.constraints; highGear = false; phoneScript = this.gameObject.GetComponent <PhoneControls>(); roadScript = roadSpawn.GetComponent <RoadSpawning>(); }
// Use this for initialization void Start() { nextShot = 0; reverseImg = false; playerScript = player.GetComponent <CarMoveBasic>(); phoneScript = player.GetComponent <PhoneControls>(); origCamPos = camPos.transform.localPosition; currentOilSlicks = maxOilSlicks; if (shiftCamera == false) { shiftCamPos = Vector3.zero; } pouringMaterial.SetTextureOffset("_MainTex", Vector2.zero); pouringMaterial.SetTextureOffset("_BumpMap", Vector2.zero); }