Example #1
0
    // Use this for initialization
    void Start()
    {
        this.phidgetSetting = GameObject.Find("GamePhidgetSetting").GetComponent<PhidgetSetting>();

        this.create = this.transform.parent.GetComponent<Create>();

        if (this.phidgetSetting.PhidgetKit.sensors[this.Port].Value > this.ReturnLimitValue)
            this.isReturn = false;
        else
            this.isReturn = true;
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        this.penguinScript = this.GetComponent<PenguinAngleReturn>();

        this.phidgetSetting = GameObject.Find("GamePhidgetSetting").GetComponent<PhidgetSetting>();

        this.cloneSoundObject = (GameObject)Instantiate(this.SoundObject, this.transform.position, Quaternion.identity);
        this.gameSoundScript = this.cloneSoundObject.GetComponent<GameSound>();

        this.create = this.transform.parent.GetComponent<Create>();
    }