private void HandlePaintGLSurfaceTool(object sender, SKPaintGLSurfaceEventArgs e) { var bg = SKColors.Transparent; e.Surface.Canvas.Clear(bg); phiddle.DrawTool(e.Surface.Canvas); }
private void HandlePaintGLSurfaceTool(object sender, SKPaintGLSurfaceEventArgs e) { // See https://github.com/mono/SkiaSharp/issues/920 ((SKGLControl)sender).MakeCurrent(); var bg = TransparencyKey.ToSKColor(); e.Surface.Canvas.Clear(bg); phiddle.DrawTool(e.Surface.Canvas); }