// Use this for initialization void Start() { director = director_container.GetComponent <GenerateSpheres>(); game_manager = gm_object.GetComponent <PhaserGame>(); delay_time_local = delay_time; button_audio = GetComponents <AudioSource>(); lcars_screen.GetComponent <Renderer>().material = lcars1; }
// Use this for initialization void Start() { initiate_button = button.GetComponent <InitiatePhaserGame>(); game_manager = manager.GetComponent <PhaserGame>(); end_transport = GetComponents <AudioSource>()[0]; end_button = GetComponents <AudioSource>()[1]; transport_effect = transport_cube.GetComponent <TransporterFade>(); StartCoroutine(LoadLevel()); tracker = new TrackAchievements(); }
// Use this for initialization void Start() { if (name.Contains("Right")) { current_controller = OVRInput.Controller.RTouch; } else { current_controller = OVRInput.Controller.LTouch; } phaser_start = GetComponents <AudioSource>()[0]; phaser_loop = GetComponents <AudioSource>()[1]; phaser_glow = transform.Find("PhaserProjector/LightFlare").gameObject; phaser_glow.SetActive(false); game_manager = gm_object.GetComponent <PhaserGame>(); }
// Use this for initialization void Start() { game_manager = gm_object.GetComponent <PhaserGame>(); }